17 #ifndef TANGO_GL_OBJ_LOADER_H 18 #define TANGO_GL_OBJ_LOADER_H 25 namespace obj_loader {
55 std::vector<GLushort>& indices);
57 bool LoadOBJData(
const char* path, std::vector<GLfloat>& vertices,
58 std::vector<GLfloat>& normals);
61 #endif // TANGO_GL_OBJ_LOADER
static const float vertices[]
bool LoadOBJData(const char *path, std::vector< GLfloat > &vertices, std::vector< GLushort > &indices)