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tango_gl
Triangle
tango_gl::Triangle Member List
This is the complete list of members for
tango_gl::Triangle
, including all inherited members.
alpha_
tango_gl::DrawableObject
protected
attrib_normals_
tango_gl::DrawableObject
protected
attrib_vertices_
tango_gl::DrawableObject
protected
blue_
tango_gl::DrawableObject
protected
bounding_box_
tango_gl::Mesh
protected
DeleteGlResources
()
tango_gl::DrawableObject
DrawableObject
()
tango_gl::DrawableObject
inline
DrawableObject
(const DrawableObject &other)=delete
tango_gl::DrawableObject
GetParent
() const
tango_gl::Transform
GetParent
()
tango_gl::Transform
GetPosition
() const
tango_gl::Transform
GetRotation
() const
tango_gl::Transform
GetScale
() const
tango_gl::Transform
GetTransformationMatrix
() const
tango_gl::Transform
green_
tango_gl::DrawableObject
protected
indices_
tango_gl::DrawableObject
protected
is_bounding_box_on_
tango_gl::Mesh
protected
is_lighting_on_
tango_gl::Mesh
protected
IsIntersecting
(const Segment &segment)
tango_gl::Mesh
light_direction_
tango_gl::Mesh
protected
Mesh
()
tango_gl::Mesh
Mesh
(GLenum render_mode)
tango_gl::Mesh
normals_
tango_gl::DrawableObject
protected
operator=
(const DrawableObject &)=delete
tango_gl::DrawableObject
tango_gl::Transform::operator=
(const Transform &rhs)=delete
tango_gl::Transform
red_
tango_gl::DrawableObject
protected
Render
(const glm::mat4 &projection_mat, const glm::mat4 &view_mat) const
tango_gl::Mesh
virtual
render_mode_
tango_gl::DrawableObject
protected
SetAlpha
(const float alpha)
tango_gl::DrawableObject
SetBoundingBox
()
tango_gl::Mesh
SetColor
(const Color &color)
tango_gl::DrawableObject
SetColor
(const float red, const float green, const float blue)
tango_gl::DrawableObject
SetLightDirection
(const glm::vec3 &light_direction)
tango_gl::Mesh
SetParent
(Transform *transform)
tango_gl::Transform
SetPosition
(const glm::vec3 &position)
tango_gl::Transform
SetRotation
(const glm::quat &rotation)
tango_gl::Transform
SetScale
(const glm::vec3 &scale)
tango_gl::Transform
SetShader
()
tango_gl::Mesh
SetShader
(bool is_lighting_on)
tango_gl::Mesh
SetTransformationMatrix
(const glm::mat4 &transform_mat)
tango_gl::Transform
SetVertices
(const std::vector< GLfloat > &vertices)
tango_gl::DrawableObject
SetVertices
(const std::vector< GLfloat > &vertices, const std::vector< GLushort > &indices)
tango_gl::DrawableObject
SetVertices
(const std::vector< GLfloat > &vertices, const std::vector< GLfloat > &normals)
tango_gl::DrawableObject
shader_program_
tango_gl::DrawableObject
protected
Transform
()
tango_gl::Transform
Transform
(const Transform &other)=delete
tango_gl::Transform
Translate
(const glm::vec3 &translation)
tango_gl::Transform
Triangle
()
tango_gl::Triangle
uniform_color_
tango_gl::DrawableObject
protected
uniform_light_vec_
tango_gl::Mesh
protected
uniform_mv_mat_
tango_gl::Mesh
protected
uniform_mvp_mat_
tango_gl::DrawableObject
protected
vertices_
tango_gl::DrawableObject
protected
~Transform
()
tango_gl::Transform
virtual
rtabmap
Author(s): Mathieu Labbe
autogenerated on Mon Dec 14 2020 03:37:09