changeFrame(ReferenceFramePtr desiredFrame) | RobotDynamics::FrameObject | virtual |
checkReferenceFramesMatch(const FrameObject *frameObject) const | RobotDynamics::FrameObject | inline |
checkReferenceFramesMatch(FrameObject *frameObject) const | RobotDynamics::FrameObject | inline |
createFromMatrix(const SpatialMatrix &Ic) | RobotDynamics::Math::RigidBodyInertia | |
FrameObject(ReferenceFramePtr referenceFrame) | RobotDynamics::FrameObject | inlineexplicit |
getReferenceFrame() const | RobotDynamics::FrameObject | inline |
getTransformableGeometricObject() | RobotDynamics::Math::SpatialInertia | inlinevirtual |
h | RobotDynamics::Math::RigidBodyInertia | |
Ixx | RobotDynamics::Math::RigidBodyInertia | |
Iyx | RobotDynamics::Math::RigidBodyInertia | |
Iyy | RobotDynamics::Math::RigidBodyInertia | |
Izx | RobotDynamics::Math::RigidBodyInertia | |
Izy | RobotDynamics::Math::RigidBodyInertia | |
Izz | RobotDynamics::Math::RigidBodyInertia | |
m | RobotDynamics::Math::RigidBodyInertia | |
multiplyMatrix63(Matrix63 m) const | RobotDynamics::Math::RigidBodyInertia | inline |
operator*(const RobotDynamics::Math::SpatialAcceleration &a) | RobotDynamics::Math::SpatialInertia | inline |
operator+=(const SpatialInertia &spatialInertia) | RobotDynamics::Math::SpatialInertia | inline |
RobotDynamics::Math::RigidBodyInertia::operator+=(const RigidBodyInertia &rbi) | RobotDynamics::Math::RigidBodyInertia | |
operator=(const RigidBodyInertia &other) | RobotDynamics::Math::RigidBodyInertia | inline |
referenceFrame | RobotDynamics::FrameObject | protected |
RigidBodyInertia() | RobotDynamics::Math::RigidBodyInertia | inline |
RigidBodyInertia(double mass, const Vector3d &com_mass, const Matrix3d &inertia) | RobotDynamics::Math::RigidBodyInertia | inline |
RigidBodyInertia(double m, const Vector3d &h, const double Ixx, const double Iyx, const double Iyy, const double Izx, const double Izy, const double Izz) | RobotDynamics::Math::RigidBodyInertia | inline |
RigidBodyInertia(const RigidBodyInertia &inertia) | RobotDynamics::Math::RigidBodyInertia | inline |
set(const RigidBodyInertia &I) | RobotDynamics::Math::RigidBodyInertia | inline |
set(double m, const Vector3d &h, const double Ixx, const double Iyx, const double Iyy, const double Izx, const double Izy, const double Izz) | RobotDynamics::Math::RigidBodyInertia | inline |
setReferenceFrame(ReferenceFramePtr frame) | RobotDynamics::FrameObject | inline |
setSpatialMatrix(SpatialMatrix &mat) const | RobotDynamics::Math::RigidBodyInertia | |
SpatialInertia() | RobotDynamics::Math::SpatialInertia | inline |
SpatialInertia(ReferenceFramePtr referenceFrame) | RobotDynamics::Math::SpatialInertia | inlineexplicit |
SpatialInertia(ReferenceFramePtr referenceFrame, double mass, const Vector3d &com_mass, const Matrix3d &inertia) | RobotDynamics::Math::SpatialInertia | inline |
SpatialInertia(ReferenceFramePtr referenceFrame, double m, const Vector3d &h, const double Ixx, const double Iyx, const double Iyy, const double Izx, const double Izy, const double Izz) | RobotDynamics::Math::SpatialInertia | inline |
SpatialInertia(ReferenceFramePtr referenceFrame, const RigidBodyInertia &inertia) | RobotDynamics::Math::SpatialInertia | inline |
SpatialInertia(const SpatialInertia &inertia) | RobotDynamics::Math::SpatialInertia | inline |
subtractSpatialMatrix(const SpatialMatrix &m) const | RobotDynamics::Math::RigidBodyInertia | inline |
timesSpatialVector(const SpatialVector &v) const | RobotDynamics::Math::RigidBodyInertia | inline |
toMatrix() const | RobotDynamics::Math::RigidBodyInertia | |
toRigidBodyInertia() const | RobotDynamics::Math::SpatialInertia | inline |
transform(const SpatialTransform &X) | RobotDynamics::Math::RigidBodyInertia | virtual |
transform_copy(const SpatialTransform &X) const | RobotDynamics::Math::RigidBodyInertia | inline |
~FrameObject() | RobotDynamics::FrameObject | inlinevirtual |