RobotDynamics::Math::SpatialInertia Member List

This is the complete list of members for RobotDynamics::Math::SpatialInertia, including all inherited members.

changeFrame(ReferenceFramePtr desiredFrame)RobotDynamics::FrameObjectvirtual
checkReferenceFramesMatch(const FrameObject *frameObject) const RobotDynamics::FrameObjectinline
checkReferenceFramesMatch(FrameObject *frameObject) const RobotDynamics::FrameObjectinline
createFromMatrix(const SpatialMatrix &Ic)RobotDynamics::Math::RigidBodyInertia
FrameObject(ReferenceFramePtr referenceFrame)RobotDynamics::FrameObjectinlineexplicit
getReferenceFrame() const RobotDynamics::FrameObjectinline
getTransformableGeometricObject()RobotDynamics::Math::SpatialInertiainlinevirtual
hRobotDynamics::Math::RigidBodyInertia
IxxRobotDynamics::Math::RigidBodyInertia
IyxRobotDynamics::Math::RigidBodyInertia
IyyRobotDynamics::Math::RigidBodyInertia
IzxRobotDynamics::Math::RigidBodyInertia
IzyRobotDynamics::Math::RigidBodyInertia
IzzRobotDynamics::Math::RigidBodyInertia
mRobotDynamics::Math::RigidBodyInertia
multiplyMatrix63(Matrix63 m) const RobotDynamics::Math::RigidBodyInertiainline
operator*(const RobotDynamics::Math::SpatialAcceleration &a)RobotDynamics::Math::SpatialInertiainline
operator+=(const SpatialInertia &spatialInertia)RobotDynamics::Math::SpatialInertiainline
RobotDynamics::Math::RigidBodyInertia::operator+=(const RigidBodyInertia &rbi)RobotDynamics::Math::RigidBodyInertia
operator=(const RigidBodyInertia &other)RobotDynamics::Math::RigidBodyInertiainline
referenceFrameRobotDynamics::FrameObjectprotected
RigidBodyInertia()RobotDynamics::Math::RigidBodyInertiainline
RigidBodyInertia(double mass, const Vector3d &com_mass, const Matrix3d &inertia)RobotDynamics::Math::RigidBodyInertiainline
RigidBodyInertia(double m, const Vector3d &h, const double Ixx, const double Iyx, const double Iyy, const double Izx, const double Izy, const double Izz)RobotDynamics::Math::RigidBodyInertiainline
RigidBodyInertia(const RigidBodyInertia &inertia)RobotDynamics::Math::RigidBodyInertiainline
set(const RigidBodyInertia &I)RobotDynamics::Math::RigidBodyInertiainline
set(double m, const Vector3d &h, const double Ixx, const double Iyx, const double Iyy, const double Izx, const double Izy, const double Izz)RobotDynamics::Math::RigidBodyInertiainline
setReferenceFrame(ReferenceFramePtr frame)RobotDynamics::FrameObjectinline
setSpatialMatrix(SpatialMatrix &mat) const RobotDynamics::Math::RigidBodyInertia
SpatialInertia()RobotDynamics::Math::SpatialInertiainline
SpatialInertia(ReferenceFramePtr referenceFrame)RobotDynamics::Math::SpatialInertiainlineexplicit
SpatialInertia(ReferenceFramePtr referenceFrame, double mass, const Vector3d &com_mass, const Matrix3d &inertia)RobotDynamics::Math::SpatialInertiainline
SpatialInertia(ReferenceFramePtr referenceFrame, double m, const Vector3d &h, const double Ixx, const double Iyx, const double Iyy, const double Izx, const double Izy, const double Izz)RobotDynamics::Math::SpatialInertiainline
SpatialInertia(ReferenceFramePtr referenceFrame, const RigidBodyInertia &inertia)RobotDynamics::Math::SpatialInertiainline
SpatialInertia(const SpatialInertia &inertia)RobotDynamics::Math::SpatialInertiainline
subtractSpatialMatrix(const SpatialMatrix &m) const RobotDynamics::Math::RigidBodyInertiainline
timesSpatialVector(const SpatialVector &v) const RobotDynamics::Math::RigidBodyInertiainline
toMatrix() const RobotDynamics::Math::RigidBodyInertia
toRigidBodyInertia() const RobotDynamics::Math::SpatialInertiainline
transform(const SpatialTransform &X)RobotDynamics::Math::RigidBodyInertiavirtual
transform_copy(const SpatialTransform &X) const RobotDynamics::Math::RigidBodyInertiainline
~FrameObject()RobotDynamics::FrameObjectinlinevirtual


rdl_dynamics
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autogenerated on Tue Apr 20 2021 02:25:28