| Base typedef | RobotDynamics::Math::Vector4d | |
| conjugate() const | RobotDynamics::Math::Quaternion | inline |
| fromAxisAngle(const Vector3d &axis, double angle_rad) | RobotDynamics::Math::Quaternion | inlineprivate |
| getScalarPart() const | RobotDynamics::Math::Quaternion | inline |
| operator*(const double &s) const | RobotDynamics::Math::Quaternion | inline |
| operator*(const Quaternion &q) const | RobotDynamics::Math::Quaternion | inline |
| operator*=(const Quaternion &q) | RobotDynamics::Math::Quaternion | inline |
| operator=(const Eigen::Quaterniond &q) | RobotDynamics::Math::Quaternion | inline |
| operator=(const RobotDynamics::Math::Quaternion &q) | RobotDynamics::Math::Quaternion | inline |
| operator=(const Vector4d &q) | RobotDynamics::Math::Quaternion | inline |
| operator=(const Matrix3d &E) | RobotDynamics::Math::Quaternion | inline |
| operator=(const AxisAngle &axis_angle) | RobotDynamics::Math::Quaternion | inline |
| RobotDynamics::Math::Vector4d::operator=(const Eigen::MatrixBase< OtherDerived > &other) | RobotDynamics::Math::Vector4d | inline |
| Quaternion() | RobotDynamics::Math::Quaternion | inline |
| Quaternion(const Eigen::Quaterniond &q) | RobotDynamics::Math::Quaternion | inline |
| Quaternion(const RobotDynamics::Math::Quaternion &q) | RobotDynamics::Math::Quaternion | inline |
| Quaternion(const RobotDynamics::Math::Matrix3d &E) | RobotDynamics::Math::Quaternion | inline |
| Quaternion(const Vector4d &q) | RobotDynamics::Math::Quaternion | inline |
| Quaternion(const AxisAngle &axis_angle) | RobotDynamics::Math::Quaternion | inline |
| Quaternion(const Vector3d &axis, double angle) | RobotDynamics::Math::Quaternion | inline |
| Quaternion(double x, double y, double z, double w) | RobotDynamics::Math::Quaternion | inline |
| rotate(const Vector3d &vec) const | RobotDynamics::Math::Quaternion | inline |
| sanitize() | RobotDynamics::Math::Quaternion | inline |
| set(double x, double y, double z, double w) | RobotDynamics::Math::Quaternion | inline |
| set(const Matrix3d &E) | RobotDynamics::Math::Quaternion | inline |
| set(const Quaternion &q) | RobotDynamics::Math::Quaternion | inline |
| set(const AxisAngle &axis_angle) | RobotDynamics::Math::Quaternion | inline |
| set(Vector3d axis, double angle) | RobotDynamics::Math::Quaternion | inline |
| RobotDynamics::Math::Vector4d::set(const double &v0, const double &v1, const double &v2, const double &v3) | RobotDynamics::Math::Vector4d | inline |
| slerp(double alpha, const Quaternion &quat) const | RobotDynamics::Math::Quaternion | inline |
| swingTwistDecomposition(const Vector3d &twist_axis, Quaternion &swing, Quaternion &twist) | RobotDynamics::Math::Quaternion | inline |
| timeStep(const Vector3d &omega, double dt) | RobotDynamics::Math::Quaternion | inline |
| toQuaternion(const Matrix3d &mat) | RobotDynamics::Math::Quaternion | inlineprivate |
| transform(const RobotDynamics::Math::SpatialTransform &X) | RobotDynamics::Math::Quaternion | inlinevirtual |
| vec() const | RobotDynamics::Math::Quaternion | inline |
| Vector4d(const Eigen::MatrixBase< OtherDerived > &other) | RobotDynamics::Math::Vector4d | inline |
| Vector4d() | RobotDynamics::Math::Vector4d | inline |
| Vector4d(const double &v0, const double &v1, const double &v2, const double &v3) | RobotDynamics::Math::Vector4d | inline |
| w() | RobotDynamics::Math::Quaternion | inline |
| w() const | RobotDynamics::Math::Quaternion | inline |
| x() | RobotDynamics::Math::Quaternion | inline |
| x() const | RobotDynamics::Math::Quaternion | inline |
| y() | RobotDynamics::Math::Quaternion | inline |
| y() const | RobotDynamics::Math::Quaternion | inline |
| z() | RobotDynamics::Math::Quaternion | inline |
| z() const | RobotDynamics::Math::Quaternion | inline |