Base typedef | RobotDynamics::Math::SpatialVector | |
computeMomentum(const RigidBodyInertia &I, const MotionVector &v) | RobotDynamics::Math::Momentum | inlineprotected |
ForceVector(const Eigen::MatrixBase< OtherDerived > &other) | RobotDynamics::Math::ForceVector | inline |
ForceVector() | RobotDynamics::Math::ForceVector | inline |
ForceVector(const double mx, const double my, const double mz, const double fx, const double fy, const double fz) | RobotDynamics::Math::ForceVector | inline |
fx() | RobotDynamics::Math::ForceVector | inline |
fx() const | RobotDynamics::Math::ForceVector | inline |
fy() | RobotDynamics::Math::ForceVector | inline |
fy() const | RobotDynamics::Math::ForceVector | inline |
fz() | RobotDynamics::Math::ForceVector | inline |
fz() const | RobotDynamics::Math::ForceVector | inline |
getAngularPart() const | RobotDynamics::Math::SpatialVector | inline |
getLinearPart() const | RobotDynamics::Math::SpatialVector | inline |
kx() | RobotDynamics::Math::Momentum | inline |
kx() const | RobotDynamics::Math::Momentum | inline |
ky() | RobotDynamics::Math::Momentum | inline |
ky() const | RobotDynamics::Math::Momentum | inline |
kz() | RobotDynamics::Math::Momentum | inline |
kz() const | RobotDynamics::Math::Momentum | inline |
lx() | RobotDynamics::Math::Momentum | inline |
lx() const | RobotDynamics::Math::Momentum | inline |
ly() | RobotDynamics::Math::Momentum | inline |
ly() const | RobotDynamics::Math::Momentum | inline |
lz() | RobotDynamics::Math::Momentum | inline |
lz() const | RobotDynamics::Math::Momentum | inline |
Momentum() | RobotDynamics::Math::Momentum | inline |
Momentum(const double kx, const double ky, const double kz, const double lx, const double ly, const double lz) | RobotDynamics::Math::Momentum | inline |
Momentum(const Vector3d &k, const Vector3d l) | RobotDynamics::Math::Momentum | inline |
Momentum(const Momentum &momentum) | RobotDynamics::Math::Momentum | inline |
Momentum(const ForceVector &forceVector) | RobotDynamics::Math::Momentum | inlineexplicit |
Momentum(const RigidBodyInertia &inertia, const MotionVector &vector) | RobotDynamics::Math::Momentum | inline |
mx() | RobotDynamics::Math::ForceVector | inline |
mx() const | RobotDynamics::Math::ForceVector | inline |
my() | RobotDynamics::Math::ForceVector | inline |
my() const | RobotDynamics::Math::ForceVector | inline |
mz() | RobotDynamics::Math::ForceVector | inline |
mz() const | RobotDynamics::Math::ForceVector | inline |
operator*(const MotionVector &vector) | RobotDynamics::Math::Momentum | inline |
operator+=(const Momentum &v) | RobotDynamics::Math::Momentum | inline |
RobotDynamics::Math::ForceVector::operator+=(const ForceVector &v) | RobotDynamics::Math::ForceVector | inline |
operator-=(const Momentum &v) | RobotDynamics::Math::Momentum | inline |
operator=(const Eigen::MatrixBase< OtherDerived > &other) | RobotDynamics::Math::ForceVector | inline |
set(const RigidBodyInertia &inertia, const MotionVector &vector) | RobotDynamics::Math::Momentum | inline |
RobotDynamics::Math::ForceVector::set(const ForceVector &f) | RobotDynamics::Math::ForceVector | inline |
RobotDynamics::Math::SpatialVector::set(const double &v0, const double &v1, const double &v2, const double &v3, const double &v4, const double &v5) | RobotDynamics::Math::SpatialVector | inline |
RobotDynamics::Math::SpatialVector::set(const Vector3d &angularPart, const Vector3d &linearPart) | RobotDynamics::Math::SpatialVector | inline |
setAngularPart(const Vector3d &v) | RobotDynamics::Math::SpatialVector | inline |
setLinearPart(const Vector3d &v) | RobotDynamics::Math::SpatialVector | inline |
SpatialVector(const Eigen::MatrixBase< OtherDerived > &other) | RobotDynamics::Math::SpatialVector | inline |
SpatialVector() | RobotDynamics::Math::SpatialVector | inline |
SpatialVector(const double &v0, const double &v1, const double &v2, const double &v3, const double &v4, const double &v5) | RobotDynamics::Math::SpatialVector | inline |
toSpatialVector() const | RobotDynamics::Math::ForceVector | inline |
transform(const SpatialTransform &X) | RobotDynamics::Math::ForceVector | inlinevirtual |
transform_copy(const SpatialTransform &X) const | RobotDynamics::Math::Momentum | inline |