absoluteValue() | RobotDynamics::Math::Point3d | inline |
changeFrame(ReferenceFramePtr desiredFrame) | RobotDynamics::FrameObject | virtual |
changeFrameAndCopy(ReferenceFramePtr referenceFrame) const | RobotDynamics::Math::FramePoint | inline |
checkReferenceFramesMatch(const FrameObject *frameObject) const | RobotDynamics::FrameObject | inline |
checkReferenceFramesMatch(FrameObject *frameObject) const | RobotDynamics::FrameObject | inline |
clampMax(const double max) | RobotDynamics::Math::Point3d | inline |
clampMin(const double min) | RobotDynamics::Math::Point3d | inline |
clampMinMax(const double min, const double max) | RobotDynamics::Math::Point3d | inline |
cross(const Vector3d &v) | RobotDynamics::Math::Point3d | inline |
data() | RobotDynamics::Math::Point3d | inline |
distance(const FramePoint &point) const | RobotDynamics::Math::FramePoint | inline |
RobotDynamics::Math::Point3d::distance(const Point3d &point) const | RobotDynamics::Math::Point3d | inline |
distanceL1(const FramePoint &point) const | RobotDynamics::Math::FramePoint | inline |
RobotDynamics::Math::Point3d::distanceL1(const Point3d &point) const | RobotDynamics::Math::Point3d | inline |
distanceLinf(const FramePoint &point) const | RobotDynamics::Math::FramePoint | inline |
RobotDynamics::Math::Point3d::distanceLinf(const Point3d &point) const | RobotDynamics::Math::Point3d | inline |
distanceSquared(const FramePoint &point) const | RobotDynamics::Math::FramePoint | inline |
RobotDynamics::Math::Point3d::distanceSquared(const Point3d &point) const | RobotDynamics::Math::Point3d | inline |
epsilonEquals(const FramePoint &point, const double epsilon) const | RobotDynamics::Math::FramePoint | inline |
RobotDynamics::Math::Point3d::epsilonEquals(const Point3d &point, const double epsilon) const | RobotDynamics::Math::Point3d | inline |
FrameObject(ReferenceFramePtr referenceFrame) | RobotDynamics::FrameObject | inlineexplicit |
FramePoint(ReferenceFramePtr referenceFrame, const double x, const double y, const double z) | RobotDynamics::Math::FramePoint | inline |
FramePoint(ReferenceFramePtr referenceFrame, Math::Vector3d v) | RobotDynamics::Math::FramePoint | inline |
FramePoint(ReferenceFramePtr referenceFrame, const Math::Point3d &point) | RobotDynamics::Math::FramePoint | inline |
FramePoint(const FramePoint &framePoint) | RobotDynamics::Math::FramePoint | inline |
FramePoint(ReferenceFramePtr referenceFrame) | RobotDynamics::Math::FramePoint | inlineexplicit |
FramePoint() | RobotDynamics::Math::FramePoint | inline |
getReferenceFrame() const | RobotDynamics::FrameObject | inline |
getTransformableGeometricObject() | RobotDynamics::Math::FramePoint | inlinevirtual |
operator!=(const Point3d &rhs) | RobotDynamics::Math::Point3d | inline |
operator*=(const T scale) | RobotDynamics::Math::FramePoint | inline |
operator+=(const FrameVector &v) | RobotDynamics::Math::FramePoint | inline |
RobotDynamics::Math::Point3d::operator+=(const Vector3d &v) | RobotDynamics::Math::Point3d | inline |
operator-=(const FrameVector &v) | RobotDynamics::Math::FramePoint | inline |
RobotDynamics::Math::Point3d::operator-=(const Vector3d &v) | RobotDynamics::Math::Point3d | inline |
operator/=(const T scale) | RobotDynamics::Math::FramePoint | inline |
operator=(const Point3d &other) | RobotDynamics::Math::Point3d | inline |
operator==(const Point3d &rhs) | RobotDynamics::Math::Point3d | inline |
point() const | RobotDynamics::Math::FramePoint | inline |
RobotDynamics::Math::Point3d::point | RobotDynamics::Math::Point3d | protected |
Point3d(const double x, const double y, const double z) | RobotDynamics::Math::Point3d | inline |
Point3d(const Point3d &point) | RobotDynamics::Math::Point3d | inline |
Point3d(const Vector3d &vector) | RobotDynamics::Math::Point3d | inlineexplicit |
Point3d() | RobotDynamics::Math::Point3d | inline |
referenceFrame | RobotDynamics::FrameObject | protected |
set(const std::vector< double > &vector) | RobotDynamics::Math::Point3d | inline |
set(const Point3d &point) | RobotDynamics::Math::Point3d | inline |
set(const Math::Vector3d &v) | RobotDynamics::Math::Point3d | inline |
set(const double x, const double y, const double z) | RobotDynamics::Math::Point3d | inline |
setIncludingFrame(const Math::Vector3d &v, ReferenceFramePtr referenceFrame) | RobotDynamics::Math::FramePoint | inline |
setIncludingFrame(const double x, const double y, const double z, ReferenceFramePtr referenceFrame) | RobotDynamics::Math::FramePoint | inline |
setIncludingFrame(const Math::Point3d &point, ReferenceFramePtr referenceFrame) | RobotDynamics::Math::FramePoint | inline |
setReferenceFrame(ReferenceFramePtr frame) | RobotDynamics::FrameObject | inline |
setToZero() | RobotDynamics::Math::Point3d | inline |
transform(const Math::SpatialTransform &X) | RobotDynamics::Math::Point3d | inlinevirtual |
transform_copy(const Math::SpatialTransform &X) | RobotDynamics::Math::Point3d | inline |
vec() const | RobotDynamics::Math::Point3d | inline |
x() | RobotDynamics::Math::Point3d | inline |
x() const | RobotDynamics::Math::Point3d | inline |
y() | RobotDynamics::Math::Point3d | inline |
y() const | RobotDynamics::Math::Point3d | inline |
z() | RobotDynamics::Math::Point3d | inline |
z() const | RobotDynamics::Math::Point3d | inline |
~FrameObject() | RobotDynamics::FrameObject | inlinevirtual |
~FramePoint() | RobotDynamics::Math::FramePoint | inline |
~Point3d() | RobotDynamics::Math::Point3d | inlinevirtual |