static ArticulatedBodyInertia Zero()
6D Inertia of a rigid body
6D Inertia of a articulated body
friend ArticulatedBodyInertia operator-(const ArticulatedBodyInertia &Ia, const ArticulatedBodyInertia &Ib)
ArticulatedBodyInertia RefPoint(const Vector &p)
~ArticulatedBodyInertia()
friend ArticulatedBodyInertia operator+(const ArticulatedBodyInertia &Ia, const ArticulatedBodyInertia &Ib)
friend ArticulatedBodyInertia operator*(double a, const ArticulatedBodyInertia &I)