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types
se3_ops.hpp
Go to the documentation of this file.
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// g2o - General Graph Optimization
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// Copyright (C) 2011 H. Strasdat
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
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// IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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// TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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// PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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// TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Matrix3d
skew
(
const
Vector3d&v)
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{
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Matrix3d m;
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m.fill(0.);
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m(0,1) = -v(2);
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m(0,2) = v(1);
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m(1,2) = -v(0);
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m(1,0) = v(2);
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m(2,0) = -v(1);
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m(2,1) = v(0);
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return
m;
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}
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Vector3d
deltaR
(
const
Matrix3d& R)
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{
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Vector3d v;
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v(0)=R(2,1)-R(1,2);
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v(1)=R(0,2)-R(2,0);
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v(2)=R(1,0)-R(0,1);
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return
v;
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}
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Vector2d
project
(
const
Vector3d& v)
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{
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Vector2d res;
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res(0) = v(0)/v(2);
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res(1) = v(1)/v(2);
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return
res;
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}
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Vector3d
project
(
const
Vector4d& v)
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{
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Vector3d res;
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res(0) = v(0)/v(3);
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res(1) = v(1)/v(3);
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res(2) = v(2)/v(3);
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return
res;
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}
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Vector3d
unproject
(
const
Vector2d& v)
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{
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Vector3d res;
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res(0) = v(0);
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res(1) = v(1);
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res(2) = 1;
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return
res;
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}
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Vector4d
unproject
(
const
Vector3d& v)
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{
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Vector4d res;
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res(0) = v(0);
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res(1) = v(1);
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res(2) = v(2);
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res(3) = 1;
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return
res;
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}
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skew
Matrix3d skew(const Vector3d &v)
Definition:
se3_ops.hpp:27
unproject
Vector3d unproject(const Vector2d &v)
Definition:
se3_ops.hpp:66
deltaR
Vector3d deltaR(const Matrix3d &R)
Definition:
se3_ops.hpp:40
project
Vector2d project(const Vector3d &v)
Definition:
se3_ops.hpp:49
orb_slam2_ros
Author(s):
autogenerated on Wed Apr 21 2021 02:53:05