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Opcode
OPC_SphereCollider.h
Go to the documentation of this file.
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/*
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* OPCODE - Optimized Collision Detection
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* Copyright (C) 2001 Pierre Terdiman
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* Homepage: http://www.codercorner.com/Opcode.htm
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*/
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// Include Guard
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#ifndef __OPC_SPHERECOLLIDER_H__
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#define __OPC_SPHERECOLLIDER_H__
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struct
OPCODE_API
SphereCache
:
VolumeCache
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{
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SphereCache
() : Center(0.0
f
,0.0
f
,0.0
f
), FatRadius2(0.0
f
), FatCoeff(1.1
f
) {}
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~SphereCache
() {}
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// Cached faces signature
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Point
Center
;
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float
FatRadius2
;
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// User settings
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float
FatCoeff
;
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};
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class
OPCODE_API
SphereCollider
:
public
VolumeCollider
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{
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public
:
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// Constructor / Destructor
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SphereCollider
();
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virtual
~
SphereCollider
();
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bool
Collide(
SphereCache
& cache,
const
Sphere
& sphere,
const
Model
& model,
const
Matrix4x4
* worlds=
null
,
const
Matrix4x4
* worldm=
null
);
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//
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bool
Collide(
SphereCache
& cache,
const
Sphere
& sphere,
const
AABBTree
* tree);
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protected
:
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// Sphere in model space
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Point
mCenter
;
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float
mRadius2
;
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// Internal methods
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void
_Collide(
const
AABBCollisionNode
* node);
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void
_Collide(
const
AABBNoLeafNode
* node);
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void
_Collide(
const
AABBQuantizedNode
* node);
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void
_Collide(
const
AABBQuantizedNoLeafNode
* node);
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void
_Collide(
const
AABBTreeNode
* node);
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void
_CollideNoPrimitiveTest(
const
AABBCollisionNode
* node);
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void
_CollideNoPrimitiveTest(
const
AABBNoLeafNode
* node);
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void
_CollideNoPrimitiveTest(
const
AABBQuantizedNode
* node);
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void
_CollideNoPrimitiveTest(
const
AABBQuantizedNoLeafNode
* node);
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// Overlap tests
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inline_
BOOL
SphereContainsBox(
const
Point
& bc,
const
Point
& be);
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inline_
BOOL
SphereAABBOverlap(
const
Point
& center,
const
Point
& extents);
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BOOL
SphereTriOverlap(
const
Point
& vert0,
const
Point
& vert1,
const
Point
& vert2);
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// Init methods
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BOOL
InitQuery
(
SphereCache
& cache,
const
Sphere
& sphere,
const
Matrix4x4
* worlds=
null
,
const
Matrix4x4
* worldm=
null
);
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};
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class
OPCODE_API
HybridSphereCollider
:
public
SphereCollider
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{
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public
:
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// Constructor / Destructor
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HybridSphereCollider
();
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virtual
~
HybridSphereCollider
();
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bool
Collide
(
SphereCache
& cache,
const
Sphere
& sphere,
const
HybridModel
& model,
const
Matrix4x4
* worlds=
null
,
const
Matrix4x4
* worldm=
null
);
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protected
:
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Container
mTouchedBoxes
;
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};
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#endif // __OPC_SPHERECOLLIDER_H__
Container
Definition:
IceContainer.h:25
null
#define null
our own NULL pointer
Definition:
IceTypes.h:57
SphereCache::FatRadius2
float FatRadius2
Sphere used when performing the query resulting in cached faces.
Definition:
OPC_SphereCollider.h:30
Matrix4x4
Definition:
IceMatrix4x4.h:21
inline_
#define inline_
Definition:
IcePreprocessor.h:103
SphereCache::SphereCache
SphereCache()
Definition:
OPC_SphereCollider.h:25
Point
Definition:
IcePoint.h:25
SphereCache::Center
Point Center
Sphere used when performing the query resulting in cached faces.
Definition:
OPC_SphereCollider.h:29
Collider::InitQuery
virtual inline_ void InitQuery()
Definition:
OPC_Collider.h:173
OPCODE_API
#define OPCODE_API
Definition:
Opcode.h:68
AABBQuantizedNoLeafNode
Definition:
OPC_OptimizedTree.h:121
BOOL
int BOOL
Another boolean type.
Definition:
IceTypes.h:102
HybridSphereCollider
Definition:
OPC_SphereCollider.h:84
SphereCache::~SphereCache
~SphereCache()
Definition:
OPC_SphereCollider.h:26
AABBTreeNode
Definition:
OPC_AABBTree.h:83
HybridSphereCollider::mTouchedBoxes
Container mTouchedBoxes
Definition:
OPC_SphereCollider.h:93
SphereCollider::mRadius2
float mRadius2
Sphere radius squared.
Definition:
OPC_SphereCollider.h:65
AABBCollisionNode
Definition:
OPC_OptimizedTree.h:76
HybridModel
Definition:
OPC_HybridModel.h:46
SphereCache
Definition:
OPC_SphereCollider.h:23
Model
Definition:
OPC_Model.h:23
VolumeCollider
Definition:
OPC_VolumeCollider.h:32
SphereCache::FatCoeff
float FatCoeff
mRadius2 multiplier used to create a fat sphere
Definition:
OPC_SphereCollider.h:32
Sphere
Definition:
IceBoundingSphere.h:24
SphereCollider::Collide
bool Collide(SphereCache &cache, const Sphere &sphere, const Model &model, const Matrix4x4 *worlds=null, const Matrix4x4 *worldm=null)
swingTest.f
f
Definition:
swingTest.py:6
SphereCollider
Definition:
OPC_SphereCollider.h:35
AABBQuantizedNode
Definition:
OPC_OptimizedTree.h:100
VolumeCache
Definition:
OPC_VolumeCollider.h:23
AABBNoLeafNode
Definition:
OPC_OptimizedTree.h:116
AABBTree
Definition:
OPC_AABBTree.h:113
SphereCollider::mCenter
Point mCenter
Sphere center.
Definition:
OPC_SphereCollider.h:64
openhrp3
Author(s): AIST, General Robotix Inc., Nakamura Lab of Dept. of Mechano Informatics at University of Tokyo
autogenerated on Sat May 8 2021 02:42:39