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OPC_PlanesAABBOverlap.h
Go to the documentation of this file.
1
13
inline_
BOOL
PlanesCollider::PlanesAABBOverlap
(
const
Point
& center,
const
Point
& extents,
udword
& out_clip_mask,
udword
in_clip_mask)
15
{
16
// Stats
17
mNbVolumeBVTests
++;
18
19
const
Plane
* p =
mPlanes
;
20
21
// Evaluate through all active frustum planes. We determine the relation
22
// between the AABB and a plane by using the concept of "near" and "far"
23
// vertices originally described by Zhang (and later by Moller). Our
24
// variant here uses 3 fabs ops, 6 muls, 7 adds and two floating point
25
// comparisons per plane. The routine early-exits if the AABB is found
26
// to be outside any of the planes. The loop also constructs a new output
27
// clip mask. Most FPUs have a native single-cycle fabsf() operation.
28
29
udword
Mask = 1;
// current mask index (1,2,4,8,..)
30
udword
TmpOutClipMask = 0;
// initialize output clip mask into empty.
31
32
while
(Mask<=in_clip_mask)
// keep looping while we have active planes left...
33
{
34
if
(in_clip_mask & Mask)
// if clip plane is active, process it..
35
{
36
float
NP = extents.
x
*fabsf(p->
n
.
x
) + extents.
y
*fabsf(p->
n
.
y
) + extents.
z
*fabsf(p->
n
.
z
);
// ### fabsf could be precomputed
37
float
MP = center.
x
*p->
n
.
x
+ center.
y
*p->
n
.
y
+ center.
z
*p->
n
.
z
+ p->
d
;
38
39
if
(NP < MP)
// near vertex behind the clip plane...
40
return
FALSE
;
// .. so there is no intersection..
41
if
((-NP) < MP)
// near and far vertices on different sides of plane..
42
TmpOutClipMask |= Mask;
// .. so update the clip mask...
43
}
44
Mask+=Mask;
// mk = (1<<plane)
45
p++;
// advance to next plane
46
}
47
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out_clip_mask = TmpOutClipMask;
// copy output value (temp used to resolve aliasing!)
49
return
TRUE
;
// indicate that AABB intersects frustum
50
}
FALSE
#define FALSE
Definition:
OPC_IceHook.h:9
TRUE
#define TRUE
Definition:
OPC_IceHook.h:13
inline_
#define inline_
Definition:
IcePreprocessor.h:103
Plane::d
float d
The distance from the origin.
Definition:
IcePlane.h:54
Point::z
float z
Definition:
IcePoint.h:524
Point
Definition:
IcePoint.h:25
Plane
Definition:
IcePlane.h:17
BOOL
int BOOL
Another boolean type.
Definition:
IceTypes.h:102
Point::x
float x
Definition:
IcePoint.h:524
udword
unsigned int udword
sizeof(udword) must be 4
Definition:
IceTypes.h:65
Plane::n
Point n
The normal to the plane.
Definition:
IcePlane.h:53
PlanesCollider::PlanesAABBOverlap
inline_ BOOL PlanesAABBOverlap(const Point ¢er, const Point &extents, udword &out_clip_mask, udword in_clip_mask)
Definition:
OPC_PlanesAABBOverlap.h:14
Point::y
float y
Definition:
IcePoint.h:524
VolumeCollider::mNbVolumeBVTests
udword mNbVolumeBVTests
Number of Volume-BV tests.
Definition:
OPC_VolumeCollider.h:99
PlanesCollider::mPlanes
Plane * mPlanes
Definition:
OPC_PlanesCollider.h:94
openhrp3
Author(s): AIST, General Robotix Inc., Nakamura Lab of Dept. of Mechano Informatics at University of Tokyo
autogenerated on Sat May 8 2021 02:42:39