#include <b2PulleyJoint.h>

| Public Member Functions | |
| b2PulleyJointDef () | |
| void | Initialize (b2Body *bodyA, b2Body *bodyB, const b2Vec2 &groundAnchorA, const b2Vec2 &groundAnchorB, const b2Vec2 &anchorA, const b2Vec2 &anchorB, float32 ratio) | 
| Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors.  More... | |
|  Public Member Functions inherited from b2JointDef | |
| b2JointDef () | |
| Public Attributes | |
| b2Vec2 | groundAnchorA | 
| The first ground anchor in world coordinates. This point never moves.  More... | |
| b2Vec2 | groundAnchorB | 
| The second ground anchor in world coordinates. This point never moves.  More... | |
| float32 | lengthA | 
| The a reference length for the segment attached to bodyA.  More... | |
| float32 | lengthB | 
| The a reference length for the segment attached to bodyB.  More... | |
| b2Vec2 | localAnchorA | 
| The local anchor point relative to bodyA's origin.  More... | |
| b2Vec2 | localAnchorB | 
| The local anchor point relative to bodyB's origin.  More... | |
| float32 | ratio | 
| The pulley ratio, used to simulate a block-and-tackle.  More... | |
|  Public Attributes inherited from b2JointDef | |
| b2Body * | bodyA | 
| The first attached body.  More... | |
| b2Body * | bodyB | 
| The second attached body.  More... | |
| bool | collideConnected | 
| Set this flag to true if the attached bodies should collide.  More... | |
| b2JointType | type | 
| The joint type is set automatically for concrete joint types.  More... | |
| void * | userData | 
| Use this to attach application specific data to your joints.  More... | |
Pulley joint definition. This requires two ground anchors, two dynamic body anchor points, and a pulley ratio.
Definition at line 28 of file b2PulleyJoint.h.
| 
 | inline | 
Definition at line 30 of file b2PulleyJoint.h.
| void b2PulleyJointDef::Initialize | ( | b2Body * | bodyA, | 
| b2Body * | bodyB, | ||
| const b2Vec2 & | groundAnchorA, | ||
| const b2Vec2 & | groundAnchorB, | ||
| const b2Vec2 & | anchorA, | ||
| const b2Vec2 & | anchorB, | ||
| float32 | ratio | ||
| ) | 
Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors.
Definition at line 35 of file b2PulleyJoint.cpp.
| b2Vec2 b2PulleyJointDef::groundAnchorA | 
The first ground anchor in world coordinates. This point never moves.
Definition at line 50 of file b2PulleyJoint.h.
| b2Vec2 b2PulleyJointDef::groundAnchorB | 
The second ground anchor in world coordinates. This point never moves.
Definition at line 53 of file b2PulleyJoint.h.
| float32 b2PulleyJointDef::lengthA | 
The a reference length for the segment attached to bodyA.
Definition at line 62 of file b2PulleyJoint.h.
| float32 b2PulleyJointDef::lengthB | 
The a reference length for the segment attached to bodyB.
Definition at line 65 of file b2PulleyJoint.h.
| b2Vec2 b2PulleyJointDef::localAnchorA | 
The local anchor point relative to bodyA's origin.
Definition at line 56 of file b2PulleyJoint.h.
| b2Vec2 b2PulleyJointDef::localAnchorB | 
The local anchor point relative to bodyB's origin.
Definition at line 59 of file b2PulleyJoint.h.
| float32 b2PulleyJointDef::ratio | 
The pulley ratio, used to simulate a block-and-tackle.
Definition at line 68 of file b2PulleyJoint.h.