#include <b2PrismaticJoint.h>

| Public Member Functions | |
| b2PrismaticJointDef () | |
| void | Initialize (b2Body *bodyA, b2Body *bodyB, const b2Vec2 &anchor, const b2Vec2 &axis) | 
|  Public Member Functions inherited from b2JointDef | |
| b2JointDef () | |
| Public Attributes | |
| bool | enableLimit | 
| Enable/disable the joint limit.  More... | |
| bool | enableMotor | 
| Enable/disable the joint motor.  More... | |
| b2Vec2 | localAnchorA | 
| The local anchor point relative to bodyA's origin.  More... | |
| b2Vec2 | localAnchorB | 
| The local anchor point relative to bodyB's origin.  More... | |
| b2Vec2 | localAxisA | 
| The local translation unit axis in bodyA.  More... | |
| float32 | lowerTranslation | 
| The lower translation limit, usually in meters.  More... | |
| float32 | maxMotorForce | 
| The maximum motor torque, usually in N-m.  More... | |
| float32 | motorSpeed | 
| The desired motor speed in radians per second.  More... | |
| float32 | referenceAngle | 
| The constrained angle between the bodies: bodyB_angle - bodyA_angle.  More... | |
| float32 | upperTranslation | 
| The upper translation limit, usually in meters.  More... | |
|  Public Attributes inherited from b2JointDef | |
| b2Body * | bodyA | 
| The first attached body.  More... | |
| b2Body * | bodyB | 
| The second attached body.  More... | |
| bool | collideConnected | 
| Set this flag to true if the attached bodies should collide.  More... | |
| b2JointType | type | 
| The joint type is set automatically for concrete joint types.  More... | |
| void * | userData | 
| Use this to attach application specific data to your joints.  More... | |
Prismatic joint definition. This requires defining a line of motion using an axis and an anchor point. The definition uses local anchor points and a local axis so that the initial configuration can violate the constraint slightly. The joint translation is zero when the local anchor points coincide in world space. Using local anchors and a local axis helps when saving and loading a game.
Definition at line 30 of file b2PrismaticJoint.h.
| 
 | inline | 
Definition at line 32 of file b2PrismaticJoint.h.
| void b2PrismaticJointDef::Initialize | ( | b2Body * | bodyA, | 
| b2Body * | bodyB, | ||
| const b2Vec2 & | anchor, | ||
| const b2Vec2 & | axis | ||
| ) | 
Initialize the bodies, anchors, axis, and reference angle using the world anchor and unit world axis.
Definition at line 90 of file b2PrismaticJoint.cpp.
| bool b2PrismaticJointDef::enableLimit | 
Enable/disable the joint limit.
Definition at line 64 of file b2PrismaticJoint.h.
| bool b2PrismaticJointDef::enableMotor | 
Enable/disable the joint motor.
Definition at line 73 of file b2PrismaticJoint.h.
| b2Vec2 b2PrismaticJointDef::localAnchorA | 
The local anchor point relative to bodyA's origin.
Definition at line 52 of file b2PrismaticJoint.h.
| b2Vec2 b2PrismaticJointDef::localAnchorB | 
The local anchor point relative to bodyB's origin.
Definition at line 55 of file b2PrismaticJoint.h.
| b2Vec2 b2PrismaticJointDef::localAxisA | 
The local translation unit axis in bodyA.
Definition at line 58 of file b2PrismaticJoint.h.
| float32 b2PrismaticJointDef::lowerTranslation | 
The lower translation limit, usually in meters.
Definition at line 67 of file b2PrismaticJoint.h.
| float32 b2PrismaticJointDef::maxMotorForce | 
The maximum motor torque, usually in N-m.
Definition at line 76 of file b2PrismaticJoint.h.
| float32 b2PrismaticJointDef::motorSpeed | 
The desired motor speed in radians per second.
Definition at line 79 of file b2PrismaticJoint.h.
| float32 b2PrismaticJointDef::referenceAngle | 
The constrained angle between the bodies: bodyB_angle - bodyA_angle.
Definition at line 61 of file b2PrismaticJoint.h.
| float32 b2PrismaticJointDef::upperTranslation | 
The upper translation limit, usually in meters.
Definition at line 70 of file b2PrismaticJoint.h.