#include <b2GearJoint.h>

| Public Member Functions | |
| b2GearJointDef () | |
|  Public Member Functions inherited from b2JointDef | |
| b2JointDef () | |
| Public Attributes | |
| b2Joint * | joint1 | 
| The first revolute/prismatic joint attached to the gear joint.  More... | |
| b2Joint * | joint2 | 
| The second revolute/prismatic joint attached to the gear joint.  More... | |
| float32 | ratio | 
|  Public Attributes inherited from b2JointDef | |
| b2Body * | bodyA | 
| The first attached body.  More... | |
| b2Body * | bodyB | 
| The second attached body.  More... | |
| bool | collideConnected | 
| Set this flag to true if the attached bodies should collide.  More... | |
| b2JointType | type | 
| The joint type is set automatically for concrete joint types.  More... | |
| void * | userData | 
| Use this to attach application specific data to your joints.  More... | |
Gear joint definition. This definition requires two existing revolute or prismatic joints (any combination will work).
Definition at line 26 of file b2GearJoint.h.
| 
 | inline | 
Definition at line 28 of file b2GearJoint.h.
| b2Joint* b2GearJointDef::joint1 | 
The first revolute/prismatic joint attached to the gear joint.
Definition at line 37 of file b2GearJoint.h.
| b2Joint* b2GearJointDef::joint2 | 
The second revolute/prismatic joint attached to the gear joint.
Definition at line 40 of file b2GearJoint.h.
| float32 b2GearJointDef::ratio |