Friction joint definition. More...
#include <b2FrictionJoint.h>

| Public Member Functions | |
| b2FrictionJointDef () | |
| void | Initialize (b2Body *bodyA, b2Body *bodyB, const b2Vec2 &anchor) | 
|  Public Member Functions inherited from b2JointDef | |
| b2JointDef () | |
| Public Attributes | |
| b2Vec2 | localAnchorA | 
| The local anchor point relative to bodyA's origin.  More... | |
| b2Vec2 | localAnchorB | 
| The local anchor point relative to bodyB's origin.  More... | |
| float32 | maxForce | 
| The maximum friction force in N.  More... | |
| float32 | maxTorque | 
| The maximum friction torque in N-m.  More... | |
|  Public Attributes inherited from b2JointDef | |
| b2Body * | bodyA | 
| The first attached body.  More... | |
| b2Body * | bodyB | 
| The second attached body.  More... | |
| bool | collideConnected | 
| Set this flag to true if the attached bodies should collide.  More... | |
| b2JointType | type | 
| The joint type is set automatically for concrete joint types.  More... | |
| void * | userData | 
| Use this to attach application specific data to your joints.  More... | |
Friction joint definition.
Definition at line 25 of file b2FrictionJoint.h.
| 
 | inline | 
Definition at line 27 of file b2FrictionJoint.h.
Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.
Definition at line 35 of file b2FrictionJoint.cpp.
| b2Vec2 b2FrictionJointDef::localAnchorA | 
The local anchor point relative to bodyA's origin.
Definition at line 41 of file b2FrictionJoint.h.
| b2Vec2 b2FrictionJointDef::localAnchorB | 
The local anchor point relative to bodyB's origin.
Definition at line 44 of file b2FrictionJoint.h.
| float32 b2FrictionJointDef::maxForce | 
The maximum friction force in N.
Definition at line 47 of file b2FrictionJoint.h.
| float32 b2FrictionJointDef::maxTorque | 
The maximum friction torque in N-m.
Definition at line 50 of file b2FrictionJoint.h.