This is used to load the collision plugin.
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#include <collision_plugin_loader.h>
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CollisionPluginLoaderImplPtr | loader_ |
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This is used to load the collision plugin.
Definition at line 47 of file collision_plugin_loader.h.
collision_detection::CollisionPluginLoader::CollisionPluginLoader |
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collision_detection::CollisionPluginLoader::~CollisionPluginLoader |
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bool collision_detection::CollisionPluginLoader::activate |
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const std::string & |
name, |
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const planning_scene::PlanningScenePtr & |
scene, |
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bool |
exclusive |
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Load a collision detection robot/world into a planning scene instance.
- Parameters
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name | The plugin name. |
scene | The planning scene instance. |
exclusive | If true, sets the new detection robot/world to be the only one. |
- Returns
- True if collision robot/world were added to scene.
Definition at line 104 of file collision_plugin_loader.cpp.
void collision_detection::CollisionPluginLoader::setupScene |
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ros::NodeHandle & |
nh, |
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const planning_scene::PlanningScenePtr & |
scene |
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) |
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CollisionPluginLoaderImplPtr collision_detection::CollisionPluginLoader::loader_ |
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private |
The documentation for this class was generated from the following files: