#include <ros/ros.h>
#include <tf/transform_datatypes.h>
#include <tf2/LinearMath/Transform.h>
#include <tf2_ros/buffer.h>
#include <tf2_ros/transform_listener.h>
#include <tf2_geometry_msgs/tf2_geometry_msgs.h>
#include <geometry_msgs/PoseStamped.h>
#include <geometry_msgs/Twist.h>
#include <geometry_msgs/Vector3.h>
#include <nav_msgs/Path.h>
#include <std_msgs/Float32.h>
#include <std_msgs/Bool.h>
#include <move_base_msgs/MoveBaseAction.h>
#include <actionlib/server/simple_action_server.h>
#include <dynamic_reconfigure/server.h>
#include "move_basic/collision_checker.h"
#include "move_basic/queued_action_server.h"
#include <move_basic/MovebasicConfig.h>
#include <string>
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static void getPose |
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const tf2::Transform & |
tf, |
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double & |
x, |
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double & |
y, |
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double & |
yaw |
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int main |
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int |
argc, |
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char ** |
argv |
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static void normalizeAngle |
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double & |
angle | ) |
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static double rad2deg |
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double |
rad | ) |
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static int sign |
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double |
n | ) |
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