std::shared_ptr< rs2::texture_buffer > plus_y
std::shared_ptr< rs2::texture_buffer > plus_z
void render(rs2::float3 cam_position)
std::shared_ptr< rs2::texture_buffer > minus_z
std::shared_ptr< rs2::texture_buffer > minus_x
std::shared_ptr< rs2::texture_buffer > plus_x
std::shared_ptr< rs2::texture_buffer > minus_y