#include <rendering.h>
Definition at line 730 of file rendering.h.
rs2::color_map::color_map |
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std::map< float, float3 > |
map, |
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int |
steps = 4000 |
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) |
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inline |
rs2::color_map::color_map |
( |
const std::vector< float3 > & |
values, |
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int |
steps = 4000 |
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) |
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inline |
rs2::color_map::color_map |
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inline |
float3 rs2::color_map::calc |
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float |
value | ) |
const |
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inlineprivate |
float3 rs2::color_map::get |
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float |
value | ) |
const |
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inline |
void rs2::color_map::initialize |
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int |
steps | ) |
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inlineprivate |
float rs2::color_map::max_key |
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const |
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inline |
float rs2::color_map::min_key |
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const |
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inline |
std::vector<float3> rs2::color_map::_cache |
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private |
std::map<float, float3> rs2::color_map::_map |
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private |
float rs2::color_map::_max |
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private |
float rs2::color_map::_min |
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private |
The documentation for this class was generated from the following file: