#include <RuntimeMeshBuilder.h>
|
int32 | AddIndex (int32 NewIndex) |
|
int32 | AddTriangle (int32 Index0, int32 Index1, int32 Index2) |
|
void | EmptyIndices (int32 Slack=0) |
|
| FRuntimeMeshIndicesAccessor (bool bIn32BitIndices, TArray< uint8 > *IndexStreamData, bool bInIsReadonly=false) |
|
int32 | GetIndex (int32 Index) const |
|
const bool | IsReadonly () const |
|
bool | IsUsing32BitIndices () const |
|
int32 | NumIndices () const |
|
void | SetIndex (int32 Index, int32 Value) |
|
bool | SetIndices (const int32 InsertAtIndex, const TArray< uint16 > &Indices, const int32 Count, const bool bSizeToFit) |
|
bool | SetIndices (const int32 InsertAtIndex, const uint16 *const Indices, const int32 Count, const bool bSizeToFit) |
|
bool | SetIndices (const int32 InsertAtIndex, const TArray< int32 > &Indices, const int32 Count, const bool bSizeToFit) |
|
bool | SetIndices (const int32 InsertAtIndex, const int32 *const Indices, const int32 Count, const bool bSizeToFit) |
|
void | SetNumIndices (int32 NewNum) |
|
virtual | ~FRuntimeMeshIndicesAccessor () |
|
Definition at line 384 of file RuntimeMeshBuilder.h.
FRuntimeMeshIndicesAccessor::FRuntimeMeshIndicesAccessor |
( |
bool |
bIn32BitIndices, |
|
|
TArray< uint8 > * |
IndexStreamData, |
|
|
bool |
bInIsReadonly = false |
|
) |
| |
FRuntimeMeshIndicesAccessor::~FRuntimeMeshIndicesAccessor |
( |
| ) |
|
|
virtual |
FRuntimeMeshIndicesAccessor::FRuntimeMeshIndicesAccessor |
( |
TArray< uint8 > * |
IndexStreamData, |
|
|
bool |
bInIsReadonly |
|
) |
| |
|
protected |
int32 FRuntimeMeshIndicesAccessor::AddIndex |
( |
int32 |
NewIndex | ) |
|
int32 FRuntimeMeshIndicesAccessor::AddTriangle |
( |
int32 |
Index0, |
|
|
int32 |
Index1, |
|
|
int32 |
Index2 |
|
) |
| |
void FRuntimeMeshIndicesAccessor::EmptyIndices |
( |
int32 |
Slack = 0 | ) |
|
int32 FRuntimeMeshIndicesAccessor::GetIndex |
( |
int32 |
Index | ) |
const |
FORCEINLINE int32 FRuntimeMeshIndicesAccessor::GetIndexStride |
( |
| ) |
const |
|
inlineprotected |
void FRuntimeMeshIndicesAccessor::Initialize |
( |
bool |
bIn32BitIndices | ) |
|
|
protected |
const bool FRuntimeMeshIndicesAccessor::IsReadonly |
( |
| ) |
const |
|
inline |
bool FRuntimeMeshIndicesAccessor::IsUsing32BitIndices |
( |
| ) |
const |
|
inline |
int32 FRuntimeMeshIndicesAccessor::NumIndices |
( |
| ) |
const |
void FRuntimeMeshIndicesAccessor::SetIndex |
( |
int32 |
Index, |
|
|
int32 |
Value |
|
) |
| |
bool FRuntimeMeshIndicesAccessor::SetIndices |
( |
const int32 |
InsertAtIndex, |
|
|
const TArray< uint16 > & |
Indices, |
|
|
const int32 |
Count, |
|
|
const bool |
bSizeToFit |
|
) |
| |
bool FRuntimeMeshIndicesAccessor::SetIndices |
( |
const int32 |
InsertAtIndex, |
|
|
const uint16 *const |
Indices, |
|
|
const int32 |
Count, |
|
|
const bool |
bSizeToFit |
|
) |
| |
bool FRuntimeMeshIndicesAccessor::SetIndices |
( |
const int32 |
InsertAtIndex, |
|
|
const TArray< int32 > & |
Indices, |
|
|
const int32 |
Count, |
|
|
const bool |
bSizeToFit |
|
) |
| |
bool FRuntimeMeshIndicesAccessor::SetIndices |
( |
const int32 |
InsertAtIndex, |
|
|
const int32 *const |
Indices, |
|
|
const int32 |
Count, |
|
|
const bool |
bSizeToFit |
|
) |
| |
void FRuntimeMeshIndicesAccessor::SetNumIndices |
( |
int32 |
NewNum | ) |
|
void FRuntimeMeshIndicesAccessor::Unlink |
( |
| ) |
|
|
inlineprotected |
bool FRuntimeMeshIndicesAccessor::b32BitIndices |
|
private |
bool FRuntimeMeshIndicesAccessor::bIsInitialized |
|
private |
bool FRuntimeMeshIndicesAccessor::bIsReadonly |
|
private |
TArray<uint8>* FRuntimeMeshIndicesAccessor::IndexStream |
|
private |
The documentation for this class was generated from the following files: