AddIndex(int32 NewIndex) | FRuntimeMeshIndicesAccessor | |
AddTriangle(int32 Index0, int32 Index1, int32 Index2) | FRuntimeMeshIndicesAccessor | |
b32BitIndices | FRuntimeMeshIndicesAccessor | private |
bIsInitialized | FRuntimeMeshIndicesAccessor | private |
bIsReadonly | FRuntimeMeshIndicesAccessor | private |
EmptyIndices(int32 Slack=0) | FRuntimeMeshIndicesAccessor | |
FRuntimeMeshIndicesAccessor(bool bIn32BitIndices, TArray< uint8 > *IndexStreamData, bool bInIsReadonly=false) | FRuntimeMeshIndicesAccessor | |
FRuntimeMeshIndicesAccessor(TArray< uint8 > *IndexStreamData, bool bInIsReadonly) | FRuntimeMeshIndicesAccessor | protected |
GetIndex(int32 Index) const | FRuntimeMeshIndicesAccessor | |
GetIndexStride() const | FRuntimeMeshIndicesAccessor | inlineprotected |
IndexStream | FRuntimeMeshIndicesAccessor | private |
Initialize(bool bIn32BitIndices) | FRuntimeMeshIndicesAccessor | protected |
IsReadonly() const | FRuntimeMeshIndicesAccessor | inline |
IsUsing32BitIndices() const | FRuntimeMeshIndicesAccessor | inline |
NumIndices() const | FRuntimeMeshIndicesAccessor | |
SetIndex(int32 Index, int32 Value) | FRuntimeMeshIndicesAccessor | |
SetIndices(const int32 InsertAtIndex, const TArray< uint16 > &Indices, const int32 Count, const bool bSizeToFit) | FRuntimeMeshIndicesAccessor | |
SetIndices(const int32 InsertAtIndex, const uint16 *const Indices, const int32 Count, const bool bSizeToFit) | FRuntimeMeshIndicesAccessor | |
SetIndices(const int32 InsertAtIndex, const TArray< int32 > &Indices, const int32 Count, const bool bSizeToFit) | FRuntimeMeshIndicesAccessor | |
SetIndices(const int32 InsertAtIndex, const int32 *const Indices, const int32 Count, const bool bSizeToFit) | FRuntimeMeshIndicesAccessor | |
SetNumIndices(int32 NewNum) | FRuntimeMeshIndicesAccessor | |
Unlink() | FRuntimeMeshIndicesAccessor | inlineprotected |
~FRuntimeMeshIndicesAccessor() | FRuntimeMeshIndicesAccessor | virtual |