#include "RuntimeMeshComponentEditorStyle.h"
#include "Framework/Application/SlateApplication.h"
#include "Styling/SlateStyleRegistry.h"
#include "SlateGameResources.h"
#include "IPluginManager.h"
Go to the source code of this file.
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#define | BORDER_BRUSH(RelativePath, ...) FSlateBorderBrush( Style->RootToContentDir( RelativePath, TEXT(".png") ), __VA_ARGS__ ) |
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#define | BOX_BRUSH(RelativePath, ...) FSlateBoxBrush( Style->RootToContentDir( RelativePath, TEXT(".png") ), __VA_ARGS__ ) |
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#define | IMAGE_BRUSH(RelativePath, ...) FSlateImageBrush( Style->RootToContentDir( RelativePath, TEXT(".png") ), __VA_ARGS__ ) |
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#define | OTF_FONT(RelativePath, ...) FSlateFontInfo( Style->RootToContentDir( RelativePath, TEXT(".otf") ), __VA_ARGS__ ) |
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#define | TTF_FONT(RelativePath, ...) FSlateFontInfo( Style->RootToContentDir( RelativePath, TEXT(".ttf") ), __VA_ARGS__ ) |
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#define BORDER_BRUSH |
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RelativePath, |
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| FSlateBorderBrush( Style->RootToContentDir( RelativePath, TEXT(".png") ), __VA_ARGS__ ) |
#define BOX_BRUSH |
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RelativePath, |
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| FSlateBoxBrush( Style->RootToContentDir( RelativePath, TEXT(".png") ), __VA_ARGS__ ) |
#define IMAGE_BRUSH |
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RelativePath, |
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| FSlateImageBrush( Style->RootToContentDir( RelativePath, TEXT(".png") ), __VA_ARGS__ ) |
#define OTF_FONT |
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| FSlateFontInfo( Style->RootToContentDir( RelativePath, TEXT(".otf") ), __VA_ARGS__ ) |
#define TTF_FONT |
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RelativePath, |
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| FSlateFontInfo( Style->RootToContentDir( RelativePath, TEXT(".ttf") ), __VA_ARGS__ ) |
const FVector2D Icon128x128 |
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