RealSensePlugin.h
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1 #pragma once
2 
3 #include "ModuleManager.h"
4 
5 class REALSENSE_API IRealSensePlugin : public IModuleInterface
6 {
7 public:
8 
9  static inline IRealSensePlugin& Get()
10  {
11  return FModuleManager::LoadModuleChecked<IRealSensePlugin>("RealSense");
12  }
13 
14  static inline bool IsAvailable()
15  {
16  return FModuleManager::Get().IsModuleLoaded("RealSense");
17  }
18 
19  virtual int GenId() = 0;
20  virtual class URealSenseContext* GetContext() = 0;
21 };
static IRealSensePlugin & Get()
static bool IsAvailable()
UTexture2D * Get(TUniquePtr< T > &Dtex)


librealsense2
Author(s): Sergey Dorodnicov , Doron Hirshberg , Mark Horn , Reagan Lopez , Itay Carpis
autogenerated on Mon May 3 2021 02:47:39