1 #ifndef __AMBIENT_SOUND_VISUAL__ 2 #define __AMBIENT_SOUND_VISUAL__ 4 #include <jsk_hark_msgs/HarkPower.h> 5 #include <OGRE/OgreVector3.h> 6 #include <OGRE/OgreQuaternion.h> 43 void setMessage(
const jsk_hark_msgs::HarkPower::ConstPtr&
msg );
50 void setFramePosition(
const Ogre::Vector3& position );
51 void setFrameOrientation(
const Ogre::Quaternion& orientation );
55 void setColor(
float r,
float g,
float b,
float a );
57 void setWidth(
float w );
58 void setScale(
float s );
59 void setBias(
float b );
60 void setGrad(
float g );
86 #endif // __AMBIENT_SOUND_VISUAL__
Ogre::SceneNode * frame_node_
Ogre::Quaternion orientation_
Ogre::SceneManager * scene_manager_
rviz::BillboardLine * ambient_sound_power_line_