Structure to hold a 3-D floating point vector (i.e., x/y/z components)
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#include <vector_3_f.hpp>
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float | getX () const |
| Returns the X component of the vector. More...
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float | getY () const |
| Returns the Y component of the vector. More...
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float | getZ () const |
| Returns the Z component of the vector. More...
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| Vector3f (float x, float y, float z) |
| Create a 3-D floating point vector from three floating point components. More...
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| Vector3f (const HebiVector3f &src) |
| Method to create a C++ scoped hebi::Vector3f object from an internal HEBI C API pointer. Internal use only. More...
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Structure to hold a 3-D floating point vector (i.e., x/y/z components)
Definition at line 8 of file vector_3_f.hpp.
hebi::Vector3f::Vector3f |
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float |
x, |
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float |
y, |
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float |
z |
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inline |
Create a 3-D floating point vector from three floating point components.
Definition at line 12 of file vector_3_f.hpp.
Method to create a C++ scoped hebi::Vector3f object from an internal HEBI C API pointer. Internal use only.
Definition at line 17 of file vector_3_f.hpp.
float hebi::Vector3f::getX |
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const |
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inline |
Returns the X component of the vector.
Definition at line 21 of file vector_3_f.hpp.
float hebi::Vector3f::getY |
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const |
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inline |
Returns the Y component of the vector.
Definition at line 23 of file vector_3_f.hpp.
float hebi::Vector3f::getZ |
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const |
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inline |
Returns the Z component of the vector.
Definition at line 25 of file vector_3_f.hpp.
The documentation for this struct was generated from the following file: