static Cal3_S2 K(500, 500, 0.1, 640/2, 480/2)
static Rot3 RzRyRx(double x, double y, double z, OptionalJacobian< 3, 1 > Hx=boost::none, OptionalJacobian< 3, 1 > Hy=boost::none, OptionalJacobian< 3, 1 > Hz=boost::none)
Rotations around Z, Y, then X axes as in http://en.wikipedia.org/wiki/Rotation_matrix, counterclockwise when looking from unchanging axis.