- r -
- radius
: gte::Arc2< Real >
, gte::Capsule< N, Real >
, gte::Circle3< Real >
, gte::Cylinder3< Real >
, gte::Hypersphere< N, Real >
, gte::Sector2< Real >
- radius0
: gte::Torus3< Real >
- radius1
: gte::Torus3< Real >
- range
: gte::GenerateMeshUV< Real >::Vertex
, gte::MinimumVolumeBox3< InputType, ComputeType >::Box
- ray
: gte::Cone< N, Real >
- ray0Parameter
: gte::FIQuery< Real, Ray2< Real >, Ray2< Real > >::Result
- ray1Parameter
: gte::FIQuery< Real, Ray2< Real >, Ray2< Real > >::Result
- rayClosest
: gte::DCPQuery< Real, Vector< N, Real >, Ray< N, Real > >::Result
- rayParameter
: gte::DCPQuery< Real, Ray3< Real >, AlignedBox3< Real > >::Result
, gte::DCPQuery< Real, Ray3< Real >, OrientedBox3< Real > >::Result
, gte::DCPQuery< Real, Ray3< Real >, Rectangle3< Real > >::Result
, gte::DCPQuery< Real, Ray3< Real >, Triangle3< Real > >::Result
, gte::DCPQuery< Real, Vector< N, Real >, Ray< N, Real > >::Result
, gte::FIQuery< Real, Line2< Real >, Ray2< Real > >::Result
, gte::FIQuery< Real, Ray2< Real >, Segment2< Real > >::Result
- rBound
: gte::Frustum3< Real >
- rcVirtualScreen
: _GPU_DEVICE
- readWriteMask
: gte::HLSLParameter::Description
- records
: gte::Picker
- rectangle0Parameter
: gte::DCPQuery< Real, Rectangle3< Real >, Rectangle3< Real > >::Result
- rectangle1Parameter
: gte::DCPQuery< Real, Rectangle3< Real >, Rectangle3< Real > >::Result
- rectangleClosestPoint
: gte::DCPQuery< Real, Vector3< Real >, Rectangle3< Real > >::Result
- rectangleParameter
: gte::DCPQuery< Real, Line3< Real >, Rectangle3< Real > >::Result
, gte::DCPQuery< Real, Ray3< Real >, Rectangle3< Real > >::Result
, gte::DCPQuery< Real, Rectangle3< Real >, AlignedBox3< Real > >::Result
, gte::DCPQuery< Real, Rectangle3< Real >, OrientedBox3< Real > >::Result
, gte::DCPQuery< Real, Segment3< Real >, Rectangle3< Real > >::Result
, gte::DCPQuery< Real, Triangle3< Real >, Rectangle3< Real > >::Result
, gte::DCPQuery< Real, Vector3< Real >, Rectangle3< Real > >::Result
- reference
: gte::DepthStencilState
- referencedBy
: gte::GLSLReflection::AtomicCounterBuffer
, gte::GLSLReflection::BufferVariable
, gte::GLSLReflection::DataBlock
, gte::GLSLReflection::Input
, gte::GLSLReflection::Output
, gte::GLSLReflection::Uniform
- registerIndex
: gte::HLSLParameter::Description
- relationship
: gte::TIQuery< Real, Ellipsoid3< Real >, Ellipsoid3< Real > >::Result
- removed
: gte::VertexCollapseMesh< Real >::Record
- repeat
: gte::Controller
- result
: gte::EulerAngles< Real >
- returnType
: gte::HLSLResource::Description
- right
: gte::NearestNeighborQuery< N, Real, Site, MaxNeighbors >::Node
- rIncrement
: gte::MeshDescription
- rMask
: gte::GL4BlendState::Target
- rMax
: gte::MeshDescription
- rowPitch
: gte::Texture::Subresource
- rows
: gte::GLSLReflection::EnumMap
- rVector
: gte::Frustum3< Real >