- l -
- lastTime
: gte::FIQuery< Real, std::array< Real, 2 >, std::array< Real, 2 > >::Result
, gte::TIQuery< Real, std::array< Real, 2 >, std::array< Real, 2 > >::Result
- left
: gte::NearestNeighborQuery< N, Real, Site, MaxNeighbors >::Node
- length
: gte::MassSpringArbitrary< N, Real >::Spring
- level
: gte::Texture::Subresource
- lighting
: gte::Light
- lightModelDirection
: gte::DirectionalLightEffect::InternalGeometry
, gte::DirectionalLightTextureEffect::InternalGeometry
, gte::LightCameraGeometry
, gte::SpotLightEffect::InternalGeometry
- lightModelPosition
: gte::LightCameraGeometry
, gte::PointLightEffect::InternalGeometry
, gte::PointLightTextureEffect::InternalGeometry
, gte::SpotLightEffect::InternalGeometry
- lightModelRight
: gte::LightCameraGeometry
- lightModelUp
: gte::LightCameraGeometry
- line
: gte::FIQuery< Real, Plane3< Real >, Cylinder3< Real > >::Result
, gte::FIQuery< Real, Plane3< Real >, Plane3< Real > >::Result
- line0Parameter
: gte::FIQuery< Real, Line2< Real >, Line2< Real > >::Result
- line1Parameter
: gte::FIQuery< Real, Line2< Real >, Line2< Real > >::Result
- lineClosest
: gte::DCPQuery< Real, Line3< Real >, Circle3< Real > >::ClosestInfo
, gte::DCPQuery< Real, Line3< Real >, Circle3< Real > >::Result
, gte::DCPQuery< Real, Vector< N, Real >, Line< N, Real > >::Result
- lineParameter
: gte::DCPQuery< Real, Line3< Real >, AlignedBox3< Real > >::Result
, gte::DCPQuery< Real, Line3< Real >, Rectangle3< Real > >::Result
, gte::DCPQuery< Real, Line3< Real >, Triangle3< Real > >::Result
, gte::DCPQuery< Real, Vector< N, Real >, Line< N, Real > >::Result
, gte::FIQuery< Real, Line2< Real >, Ray2< Real > >::Result
, gte::FIQuery< Real, Line2< Real >, Segment2< Real > >::Result
, gte::FIQuery< Real, Line3< Real >, AlignedBox3< Real > >::Result
- linePoint
: gte::PickRecord
- linkCount
: gte::GL4Engine::ProgramIndexUnitMap::LinkInfo
- localTransform
: gte::Spatial
- location
: gte::Delaunay2< InputType, ComputeType >::ProcessedVertex
, gte::GL4InputLayout::Attribute
, gte::GLSLReflection::Input
, gte::GLSLReflection::Output
, gte::GLSLReflection::SubroutineUniform
, gte::GLSLReflection::Uniform
- locationComponent
: gte::GLSLReflection::Input
, gte::GLSLReflection::Output
- locationIndex
: gte::GLSLReflection::Output