Public Member Functions | List of all members
gte::HLSLTextureBuffer Class Reference

#include <GteHLSLTextureBuffer.h>

Inheritance diagram for gte::HLSLTextureBuffer:
Inheritance graph
[legend]

Public Member Functions

 HLSLTextureBuffer (D3D_SHADER_INPUT_BIND_DESC const &desc, unsigned int numBytes, std::vector< Member > const &members)
 
 HLSLTextureBuffer (D3D_SHADER_INPUT_BIND_DESC const &desc, unsigned int index, unsigned int numBytes, std::vector< Member > const &members)
 
virtual ~HLSLTextureBuffer ()
 
- Public Member Functions inherited from gte::HLSLBaseBuffer
void GenerateLayout (std::vector< MemberLayout > &layout) const
 
std::vector< Member > const & GetMembers () const
 
 HLSLBaseBuffer (D3D_SHADER_INPUT_BIND_DESC const &desc, unsigned int numBytes, std::vector< Member > const &members)
 
 HLSLBaseBuffer (D3D_SHADER_INPUT_BIND_DESC const &desc, unsigned int index, unsigned int numBytes, std::vector< Member > const &members)
 
virtual void Print (std::ofstream &output) const
 
virtual ~HLSLBaseBuffer ()
 
- Public Member Functions inherited from gte::HLSLResource
unsigned int GetBindCount () const
 
unsigned int GetBindPoint () const
 
D3D_SRV_DIMENSION GetDimension () const
 
unsigned int GetFlags () const
 
std::string const & GetName () const
 
unsigned int GetNumBytes () const
 
unsigned int GetNumSamples () const
 
D3D_RESOURCE_RETURN_TYPE GetReturnType () const
 
D3D_SHADER_INPUT_TYPE GetType () const
 
virtual ~HLSLResource ()
 

Additional Inherited Members

- Public Types inherited from gte::HLSLBaseBuffer
typedef std::pair< HLSLShaderVariable, HLSLShaderTypeMember
 
- Protected Member Functions inherited from gte::HLSLResource
 HLSLResource (D3D_SHADER_INPUT_BIND_DESC const &desc, unsigned int numBytes)
 
 HLSLResource (D3D_SHADER_INPUT_BIND_DESC const &desc, unsigned int index, unsigned int numBytes)
 

Detailed Description

Definition at line 15 of file GteHLSLTextureBuffer.h.

Constructor & Destructor Documentation

HLSLTextureBuffer::~HLSLTextureBuffer ( )
virtual

Definition at line 13 of file GteHLSLTextureBuffer.cpp.

HLSLTextureBuffer::HLSLTextureBuffer ( D3D_SHADER_INPUT_BIND_DESC const &  desc,
unsigned int  numBytes,
std::vector< Member > const &  members 
)

Definition at line 17 of file GteHLSLTextureBuffer.cpp.

HLSLTextureBuffer::HLSLTextureBuffer ( D3D_SHADER_INPUT_BIND_DESC const &  desc,
unsigned int  index,
unsigned int  numBytes,
std::vector< Member > const &  members 
)

Definition at line 25 of file GteHLSLTextureBuffer.cpp.


The documentation for this class was generated from the following files:


geometric_tools_engine
Author(s): Yijiang Huang
autogenerated on Thu Jul 18 2019 04:00:06