Class List

Here are the classes, structs, unions and interfaces with brief descriptions:

[detail level 123]

▼Nbodies | This set of classes allows quickly detecting whether a given point is inside an object or not. This capability is useful when removing points from inside the robot (when the robot sees its arms, for example) |

▼Ndetail | |

Cintersc | |

CinterscOrder | |

CBody | A body is a shape + its pose. Point inclusion, ray intersection can be tested, volumes and bounding spheres can be computed |

CBodyVector | A vector of Body objects |

CBoundingCylinder | Definition of a cylinder |

CBoundingSphere | Definition of a sphere that bounds another object |

CBox | Definition of a box |

▼CConvexMesh | Definition of a convex mesh. Convex hull is computed for a given shape::Mesh |

CMeshData | |

CCylinder | Definition of a cylinder |

CSphere | Definition of a sphere |

▼Ngeometric_shapes | |

CSolidPrimitiveDimCount | The number of dimensions of a particular shape |

CSolidPrimitiveDimCount< shape_msgs::SolidPrimitive::BOX > | |

CSolidPrimitiveDimCount< shape_msgs::SolidPrimitive::CONE > | |

CSolidPrimitiveDimCount< shape_msgs::SolidPrimitive::CYLINDER > | |

CSolidPrimitiveDimCount< shape_msgs::SolidPrimitive::SPHERE > | |

▼Nshapes | Definition of various shapes. No properties such as position are included. These are simply the descriptions and dimensions of shapes |

CBox | Definition of a box Aligned with the XYZ axes |

CCone | Definition of a cone Tip is on positive z axis. Center of base is on negative z axis. Origin is halway between tip and center of base |

CCylinder | Definition of a cylinder Length is along z axis. Origin is at center of mass |

CMesh | Definition of a triangle mesh By convention the "center" of the shape is at the origin. For a mesh this implies that the AABB of the mesh is centered at the origin. Some methods may not work with arbitrary meshes whose AABB is not centered at the origin |

COcTree | Representation of an octomap::OcTree as a Shape |

CPlane | Definition of a plane with equation ax + by + cz + d = 0 |

CShape | A basic definition of a shape. Shapes are considered centered at origin |

CSphere | Definition of a sphere |

CCompareMeshVsPrimitive |