#include <exotica_collision_scene_fcl_latest/collision_scene_fcl_latest.h>
#include <exotica_core/factory.h>
#include <exotica_core/scene.h>
#include <geometric_shapes/mesh_operations.h>
#include <geometric_shapes/shape_operations.h>
Go to the source code of this file.
Namespaces | |
exotica | |
Macros | |
#define | CONTINUOUS_COLLISION_USE_ADVANCED_SETTINGS |
Functions | |
bool | exotica::IsRobotLink (std::shared_ptr< KinematicElement > e) |
void | exotica::transformFCLToKDL (const fcl::Transform3d &tf, KDL::Frame &frame) |
fcl::Transform3d | exotica::transformKDLToFCL (const KDL::Frame &frame) |
#define CONTINUOUS_COLLISION_USE_ADVANCED_SETTINGS |
Definition at line 39 of file collision_scene_fcl_latest.cpp.