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Mesh * | shapes::createMeshFromAsset (const aiScene *scene, const Eigen::Vector3d &scale, const std::string &assimp_hint=std::string()) |
| Load a mesh from an assimp datastructure. More...
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Mesh * | shapes::createMeshFromAsset (const aiScene *scene, const std::string &assimp_hint=std::string()) |
| Load a mesh from an assimp datastructure. More...
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Mesh * | shapes::createMeshFromBinary (const char *buffer, std::size_t size, const std::string &assimp_hint=std::string()) |
| Load a mesh from a binary stream that contains a mesh that can be loaded by assimp. More...
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Mesh * | shapes::createMeshFromBinary (const char *buffer, std::size_t size, const Eigen::Vector3d &scale, const std::string &assimp_hint=std::string()) |
| Load a mesh from a resource that contains a mesh that can be loaded by assimp. More...
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Mesh * | shapes::createMeshFromResource (const std::string &resource) |
| Load a mesh from a resource that contains a mesh that can be loaded by assimp. More...
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Mesh * | shapes::createMeshFromResource (const std::string &resource, const Eigen::Vector3d &scale) |
| Load a mesh from a resource that contains a mesh that can be loaded by assimp. More...
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Mesh * | shapes::createMeshFromShape (const Shape *shape) |
| Construct a mesh from a primitive shape that is NOT already a mesh. This call allocates a new object. More...
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Mesh * | shapes::createMeshFromShape (const Box &box) |
| Construct a mesh from a box. More...
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Mesh * | shapes::createMeshFromShape (const Sphere &sphere) |
| Construct a mesh from a sphere. More...
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Mesh * | shapes::createMeshFromShape (const Cylinder &cylinder) |
| Construct a mesh from a cylinder. More...
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Mesh * | shapes::createMeshFromShape (const Cone &cone) |
| Construct a mesh from a cone. More...
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Mesh * | shapes::createMeshFromVertices (const EigenSTL::vector_Vector3d &vertices, const std::vector< unsigned int > &triangles) |
| Load a mesh from a set of vertices. More...
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Mesh * | shapes::createMeshFromVertices (const EigenSTL::vector_Vector3d &source) |
| Load a mesh from a set of vertices. More...
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void | shapes::writeSTLBinary (const Mesh *mesh, std::vector< char > &buffer) |
| Write the mesh to a buffer in STL format. More...
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