87 std::cout << _v0.
x() <<
", " << _v0.
y() <<
", " << _v0.
z() << std::endl;
88 std::cout << _v1.
x() <<
", " << _v1.
y() <<
", " << _v1.
z() << std::endl;
89 std::cout << _v2.
x() <<
", " << _v2.
y() <<
", " << _v2.
z() << std::endl;
90 std::cout << _v3.
x() <<
", " << _v3.
y() <<
", " << _v3.
z() << std::endl;
97 glColor4f(1.0, 1.0, 0, alpha);
99 glVertex3fv(ptr_frame->
Unify(
v0()));
100 glVertex3fv(ptr_frame->
Unify(
v1()));
101 glVertex3fv(ptr_frame->
Unify(
v2()));
102 glVertex3fv(ptr_frame->
Unify(
v3()));
GLfloat GLfloat GLfloat alpha
void Render(WireFrame *ptr_frame, double alpha)
vector< point > vert_list_
Parallelogram(point v0, point v1, point v2, point v3)
GLfloat GLfloat GLfloat GLfloat v3
Parallelogram(GeoV3 v0, GeoV3 v1, GeoV3 v2, GeoV3 v3)
GLfloat GLfloat GLfloat v2