Public Member Functions | Private Member Functions | List of all members
BT::AlwaysSuccess Class Reference

#include <always_success_node.h>

Inheritance diagram for BT::AlwaysSuccess:
Inheritance graph
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Public Member Functions

 AlwaysSuccess (const std::string &name)
 
- Public Member Functions inherited from BT::SyncActionNode
virtual NodeStatus executeTick () override
 The method that will be executed to invoke tick(); and setStatus();. More...
 
virtual void halt () overridefinal
 The method used to interrupt the execution of a RUNNING node. More...
 
 SyncActionNode (const std::string &name, const NodeParameters &parameters=NodeParameters())
 
 ~SyncActionNode () override=default
 
- Public Member Functions inherited from BT::ActionNodeBase
 ActionNodeBase (const std::string &name, const NodeParameters &parameters=NodeParameters())
 
virtual NodeType type () const overridefinal
 
 ~ActionNodeBase () override=default
 
- Public Member Functions inherited from BT::LeafNode
 LeafNode (const std::string &name, const NodeParameters &parameters)
 
virtual ~LeafNode () override=default
 
- Public Member Functions inherited from BT::TreeNode
const Blackboard::Ptrblackboard () const
 
template<typename T >
BT::optional< T > getParam (const std::string &key) const
 
template<typename T >
bool getParam (const std::string &key, T &destination) const
 
const NodeParametersinitializationParameters () const
 
bool isHalted () const
 
const std::string & name () const
 
const std::string & registrationName () const
 registrationName is the ID used by BehaviorTreeFactory to create an instance. More...
 
void setBlackboard (const Blackboard::Ptr &bb)
 
void setStatus (NodeStatus new_status)
 
NodeStatus status () const
 
StatusChangeSubscriber subscribeToStatusChange (StatusChangeCallback callback)
 subscribeToStatusChange is used to attach a callback to a status change. When StatusChangeSubscriber goes out of scope (it is a shared_ptr) the callback is unsubscribed automatically. More...
 
 TreeNode (const std::string &name, const NodeParameters &parameters)
 TreeNode main constructor. More...
 
uint16_t UID () const
 
BT::NodeStatus waitValidStatus ()
 
virtual ~TreeNode ()=default
 

Private Member Functions

virtual BT::NodeStatus tick () override
 Method to be implemented by the user. More...
 

Additional Inherited Members

- Public Types inherited from BT::TreeNode
typedef std::shared_ptr< TreeNodePtr
 
using StatusChangeCallback = StatusChangeSignal::CallableFunction
 
using StatusChangeSignal = Signal< TimePoint, const TreeNode &, NodeStatus, NodeStatus >
 
using StatusChangeSubscriber = StatusChangeSignal::Subscriber
 
- Static Public Member Functions inherited from BT::TreeNode
static bool isBlackboardPattern (StringView str)
 
- Protected Member Functions inherited from BT::TreeNode
void initializeOnce ()
 
void setRegistrationName (const std::string &registration_name)
 registrationName() is set by the BehaviorTreeFactory More...
 

Detailed Description

Definition at line 20 of file always_success_node.h.

Constructor & Destructor Documentation

BT::AlwaysSuccess::AlwaysSuccess ( const std::string &  name)
inline

Definition at line 23 of file always_success_node.h.

Member Function Documentation

virtual BT::NodeStatus BT::AlwaysSuccess::tick ( )
inlineoverrideprivatevirtual

Method to be implemented by the user.

Implements BT::TreeNode.

Definition at line 28 of file always_success_node.h.


The documentation for this class was generated from the following file:


behaviortree_cpp
Author(s): Michele Colledanchise, Davide Faconti
autogenerated on Sun Feb 3 2019 03:14:33