13 #ifndef ACTION_ALWAYS_SUCCESS_NODE_H 14 #define ACTION_ALWAYS_SUCCESS_NODE_H AlwaysSuccess(const std::string &name)
const std::string & name() const
virtual BT::NodeStatus tick() override
Method to be implemented by the user.
The SyncActionNode is an helper derived class that explicitly forbids the status RUNNING and doesn't ...
std::unordered_map< std::string, std::string > NodeParameters