always_success_node.h
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1 /* Copyright (C) 2018 Davide Faconti - All Rights Reserved
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12 
13 #ifndef ACTION_ALWAYS_SUCCESS_NODE_H
14 #define ACTION_ALWAYS_SUCCESS_NODE_H
15 
17 
18 namespace BT
19 {
21 {
22  public:
23  AlwaysSuccess(const std::string& name) : SyncActionNode(name, NodeParameters())
24  {
25  }
26 
27  private:
28  virtual BT::NodeStatus tick() override
29  {
30  return NodeStatus::SUCCESS;
31  }
32 };
33 }
34 
35 #endif
AlwaysSuccess(const std::string &name)
const std::string & name() const
Definition: tree_node.cpp:92
virtual BT::NodeStatus tick() override
Method to be implemented by the user.
The SyncActionNode is an helper derived class that explicitly forbids the status RUNNING and doesn't ...
Definition: action_node.h:50
std::unordered_map< std::string, std::string > NodeParameters
Definition: tree_node.h:33
NodeStatus
Definition: basic_types.h:28


behaviortree_cpp
Author(s): Michele Colledanchise, Davide Faconti
autogenerated on Sun Feb 3 2019 03:14:32