Inplace LU decomposition of a skyline matrix and associated features. More...
#include <SkylineInplaceLU.h>
Public Member Functions | |
void | compute () |
void | computeRowMajor () |
int | flags () const |
int | orderingMethod () const |
RealScalar | precision () const |
void | setFlags (int f) |
void | setOrderingMethod (int m) |
void | setPrecision (RealScalar v) |
SkylineInplaceLU (MatrixType &matrix, int flags=0) | |
template<typename BDerived , typename XDerived > | |
bool | solve (const MatrixBase< BDerived > &b, MatrixBase< XDerived > *x, const int transposed=0) const |
bool | succeeded (void) const |
Protected Types | |
typedef MatrixType::Index | Index |
typedef NumTraits< typename MatrixType::Scalar >::Real | RealScalar |
typedef MatrixType::Scalar | Scalar |
Protected Attributes | |
int | m_flags |
MatrixType & | m_lu |
RealScalar | m_precision |
int | m_status |
bool | m_succeeded |
Inplace LU decomposition of a skyline matrix and associated features.
MatrixType | the type of the matrix of which we are computing the LU factorization |
Definition at line 25 of file SkylineInplaceLU.h.
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Definition at line 28 of file SkylineInplaceLU.h.
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Definition at line 30 of file SkylineInplaceLU.h.
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Definition at line 27 of file SkylineInplaceLU.h.
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Creates a LU object and compute the respective factorization of matrix using flags flags.
Definition at line 36 of file SkylineInplaceLU.h.
void Eigen::SkylineInplaceLU< MatrixType >::compute | ( | ) |
Computes/re-computes the LU factorization
Computes / recomputes the in place LU decomposition of the SkylineInplaceLU. using the default algorithm.
Definition at line 120 of file SkylineInplaceLU.h.
void Eigen::SkylineInplaceLU< MatrixType >::computeRowMajor | ( | ) |
Definition at line 184 of file SkylineInplaceLU.h.
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Definition at line 76 of file SkylineInplaceLU.h.
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Definition at line 84 of file SkylineInplaceLU.h.
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Definition at line 59 of file SkylineInplaceLU.h.
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Sets the flags. Possible values are:
Definition at line 71 of file SkylineInplaceLU.h.
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Definition at line 80 of file SkylineInplaceLU.h.
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Sets the relative threshold value used to prune zero coefficients during the decomposition.
Setting a value greater than zero speeds up computation, and yields to an imcomplete factorization with fewer non zero coefficients. Such approximate factors are especially useful to initialize an iterative solver.
Note that the exact meaning of this parameter might depends on the actual backend. Moreover, not all backends support this feature.
Definition at line 52 of file SkylineInplaceLU.h.
bool Eigen::SkylineInplaceLU< MatrixType >::solve | ( | const MatrixBase< BDerived > & | b, |
MatrixBase< XDerived > * | x, | ||
const int | transposed = 0 |
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) | const |
Computes *x = U^-1 L^-1 b
If transpose is set to SvTranspose or SvAdjoint, the solution of the transposed/adjoint system is computed instead.
Not all backends implement the solution of the transposed or adjoint system.
Definition at line 307 of file SkylineInplaceLU.h.
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Definition at line 103 of file SkylineInplaceLU.h.
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Definition at line 109 of file SkylineInplaceLU.h.
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Definition at line 112 of file SkylineInplaceLU.h.
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Definition at line 108 of file SkylineInplaceLU.h.
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Definition at line 110 of file SkylineInplaceLU.h.
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Definition at line 111 of file SkylineInplaceLU.h.