#include <b2PulleyJoint.h>
Public Member Functions | |
b2PulleyJointDef () | |
void | Initialize (b2Body *bodyA, b2Body *bodyB, const b2Vec2 &groundAnchorA, const b2Vec2 &groundAnchorB, const b2Vec2 &anchorA, const b2Vec2 &anchorB, float32 ratio) |
Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors. | |
Public Attributes | |
b2Vec2 | groundAnchorA |
The first ground anchor in world coordinates. This point never moves. | |
b2Vec2 | groundAnchorB |
The second ground anchor in world coordinates. This point never moves. | |
float32 | lengthA |
The a reference length for the segment attached to bodyA. | |
float32 | lengthB |
The a reference length for the segment attached to bodyB. | |
b2Vec2 | localAnchorA |
The local anchor point relative to bodyA's origin. | |
b2Vec2 | localAnchorB |
The local anchor point relative to bodyB's origin. | |
float32 | ratio |
The pulley ratio, used to simulate a block-and-tackle. |
Pulley joint definition. This requires two ground anchors, two dynamic body anchor points, and a pulley ratio.
Definition at line 28 of file b2PulleyJoint.h.
b2PulleyJointDef::b2PulleyJointDef | ( | ) | [inline] |
Definition at line 30 of file b2PulleyJoint.h.
void b2PulleyJointDef::Initialize | ( | b2Body * | bodyA, |
b2Body * | bodyB, | ||
const b2Vec2 & | groundAnchorA, | ||
const b2Vec2 & | groundAnchorB, | ||
const b2Vec2 & | anchorA, | ||
const b2Vec2 & | anchorB, | ||
float32 | ratio | ||
) |
Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors.
Definition at line 35 of file b2PulleyJoint.cpp.
The first ground anchor in world coordinates. This point never moves.
Definition at line 50 of file b2PulleyJoint.h.
The second ground anchor in world coordinates. This point never moves.
Definition at line 53 of file b2PulleyJoint.h.
The a reference length for the segment attached to bodyA.
Definition at line 62 of file b2PulleyJoint.h.
The a reference length for the segment attached to bodyB.
Definition at line 65 of file b2PulleyJoint.h.
The local anchor point relative to bodyA's origin.
Definition at line 56 of file b2PulleyJoint.h.
The local anchor point relative to bodyB's origin.
Definition at line 59 of file b2PulleyJoint.h.
The pulley ratio, used to simulate a block-and-tackle.
Definition at line 68 of file b2PulleyJoint.h.