Go to the documentation of this file.00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019 #ifndef B2_PULLEY_JOINT_H
00020 #define B2_PULLEY_JOINT_H
00021
00022 #include <Box2D/Dynamics/Joints/b2Joint.h>
00023
00024 const float32 b2_minPulleyLength = 2.0f;
00025
00028 struct b2PulleyJointDef : public b2JointDef
00029 {
00030 b2PulleyJointDef()
00031 {
00032 type = e_pulleyJoint;
00033 groundAnchorA.Set(-1.0f, 1.0f);
00034 groundAnchorB.Set(1.0f, 1.0f);
00035 localAnchorA.Set(-1.0f, 0.0f);
00036 localAnchorB.Set(1.0f, 0.0f);
00037 lengthA = 0.0f;
00038 lengthB = 0.0f;
00039 ratio = 1.0f;
00040 collideConnected = true;
00041 }
00042
00044 void Initialize(b2Body* bodyA, b2Body* bodyB,
00045 const b2Vec2& groundAnchorA, const b2Vec2& groundAnchorB,
00046 const b2Vec2& anchorA, const b2Vec2& anchorB,
00047 float32 ratio);
00048
00050 b2Vec2 groundAnchorA;
00051
00053 b2Vec2 groundAnchorB;
00054
00056 b2Vec2 localAnchorA;
00057
00059 b2Vec2 localAnchorB;
00060
00062 float32 lengthA;
00063
00065 float32 lengthB;
00066
00068 float32 ratio;
00069 };
00070
00079 class b2PulleyJoint : public b2Joint
00080 {
00081 public:
00082 b2Vec2 GetAnchorA() const;
00083 b2Vec2 GetAnchorB() const;
00084
00085 b2Vec2 GetReactionForce(float32 inv_dt) const;
00086 float32 GetReactionTorque(float32 inv_dt) const;
00087
00089 b2Vec2 GetGroundAnchorA() const;
00090
00092 b2Vec2 GetGroundAnchorB() const;
00093
00095 float32 GetLengthA() const;
00096
00098 float32 GetLengthB() const;
00099
00101 float32 GetRatio() const;
00102
00104 float32 GetCurrentLengthA() const;
00105
00107 float32 GetCurrentLengthB() const;
00108
00110 void Dump();
00111
00113 void ShiftOrigin(const b2Vec2& newOrigin);
00114
00115 protected:
00116
00117 friend class b2Joint;
00118 b2PulleyJoint(const b2PulleyJointDef* data);
00119
00120 void InitVelocityConstraints(const b2SolverData& data);
00121 void SolveVelocityConstraints(const b2SolverData& data);
00122 bool SolvePositionConstraints(const b2SolverData& data);
00123
00124 b2Vec2 m_groundAnchorA;
00125 b2Vec2 m_groundAnchorB;
00126 float32 m_lengthA;
00127 float32 m_lengthB;
00128
00129
00130 b2Vec2 m_localAnchorA;
00131 b2Vec2 m_localAnchorB;
00132 float32 m_constant;
00133 float32 m_ratio;
00134 float32 m_impulse;
00135
00136
00137 int32 m_indexA;
00138 int32 m_indexB;
00139 b2Vec2 m_uA;
00140 b2Vec2 m_uB;
00141 b2Vec2 m_rA;
00142 b2Vec2 m_rB;
00143 b2Vec2 m_localCenterA;
00144 b2Vec2 m_localCenterB;
00145 float32 m_invMassA;
00146 float32 m_invMassB;
00147 float32 m_invIA;
00148 float32 m_invIB;
00149 float32 m_mass;
00150 };
00151
00152 #endif