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00038 #ifndef COSTMAP_2D_VOXEL_LAYER_H_
00039 #define COSTMAP_2D_VOXEL_LAYER_H_
00040
00041 #include <ros/ros.h>
00042 #include <costmap_2d/layer.h>
00043 #include <costmap_2d/layered_costmap.h>
00044 #include <costmap_2d/observation_buffer.h>
00045 #include <costmap_2d/VoxelGrid.h>
00046 #include <nav_msgs/OccupancyGrid.h>
00047 #include <sensor_msgs/LaserScan.h>
00048 #include <laser_geometry/laser_geometry.h>
00049 #include <sensor_msgs/PointCloud.h>
00050 #include <sensor_msgs/PointCloud2.h>
00051 #include <sensor_msgs/point_cloud_conversion.h>
00052 #include <tf/message_filter.h>
00053 #include <message_filters/subscriber.h>
00054 #include <dynamic_reconfigure/server.h>
00055 #include <costmap_2d/VoxelPluginConfig.h>
00056 #include <costmap_2d/obstacle_layer.h>
00057 #include <voxel_grid/voxel_grid.h>
00058
00059 namespace costmap_2d
00060 {
00061
00062 class VoxelLayer : public ObstacleLayer
00063 {
00064 public:
00065 VoxelLayer() :
00066 voxel_grid_(0, 0, 0)
00067 {
00068 costmap_ = NULL;
00069 }
00070
00071 virtual ~VoxelLayer();
00072
00073 virtual void onInitialize();
00074 virtual void updateBounds(double robot_x, double robot_y, double robot_yaw, double* min_x, double* min_y,
00075 double* max_x, double* max_y);
00076
00077 void updateOrigin(double new_origin_x, double new_origin_y);
00078 bool isDiscretized()
00079 {
00080 return true;
00081 }
00082 virtual void matchSize();
00083 virtual void reset();
00084
00085
00086 protected:
00087 virtual void setupDynamicReconfigure(ros::NodeHandle& nh);
00088
00089 virtual void resetMaps();
00090
00091 private:
00092 void reconfigureCB(costmap_2d::VoxelPluginConfig &config, uint32_t level);
00093 void clearNonLethal(double wx, double wy, double w_size_x, double w_size_y, bool clear_no_info);
00094 virtual void raytraceFreespace(const costmap_2d::Observation& clearing_observation, double* min_x, double* min_y,
00095 double* max_x, double* max_y);
00096
00097 dynamic_reconfigure::Server<costmap_2d::VoxelPluginConfig> *voxel_dsrv_;
00098
00099 bool publish_voxel_;
00100 ros::Publisher voxel_pub_;
00101 voxel_grid::VoxelGrid voxel_grid_;
00102 double z_resolution_, origin_z_;
00103 unsigned int unknown_threshold_, mark_threshold_, size_z_;
00104 ros::Publisher clearing_endpoints_pub_;
00105 sensor_msgs::PointCloud clearing_endpoints_;
00106
00107 inline bool worldToMap3DFloat(double wx, double wy, double wz, double& mx, double& my, double& mz)
00108 {
00109 if (wx < origin_x_ || wy < origin_y_ || wz < origin_z_)
00110 return false;
00111 mx = ((wx - origin_x_) / resolution_);
00112 my = ((wy - origin_y_) / resolution_);
00113 mz = ((wz - origin_z_) / z_resolution_);
00114 if (mx < size_x_ && my < size_y_ && mz < size_z_)
00115 return true;
00116
00117 return false;
00118 }
00119
00120 inline bool worldToMap3D(double wx, double wy, double wz, unsigned int& mx, unsigned int& my, unsigned int& mz)
00121 {
00122 if (wx < origin_x_ || wy < origin_y_ || wz < origin_z_)
00123 return false;
00124
00125 mx = (int)((wx - origin_x_) / resolution_);
00126 my = (int)((wy - origin_y_) / resolution_);
00127 mz = (int)((wz - origin_z_) / z_resolution_);
00128
00129 if (mx < size_x_ && my < size_y_ && mz < size_z_)
00130 return true;
00131
00132 return false;
00133 }
00134
00135 inline void mapToWorld3D(unsigned int mx, unsigned int my, unsigned int mz, double& wx, double& wy, double& wz)
00136 {
00137
00138 wx = origin_x_ + (mx + 0.5) * resolution_;
00139 wy = origin_y_ + (my + 0.5) * resolution_;
00140 wz = origin_z_ + (mz + 0.5) * z_resolution_;
00141 }
00142
00143 inline double dist(double x0, double y0, double z0, double x1, double y1, double z1)
00144 {
00145 return sqrt((x1 - x0) * (x1 - x0) + (y1 - y0) * (y1 - y0) + (z1 - z0) * (z1 - z0));
00146 }
00147 };
00148
00149 }
00150
00151 #endif // COSTMAP_2D_VOXEL_LAYER_H_
costmap_2d
Author(s): Eitan Marder-Eppstein, David V. Lu!!, Dave Hershberger, contradict@gmail.com
autogenerated on Wed Aug 2 2017 03:12:22