#include <QtOpenGL/QtOpenGL>
#include <vcg/complex/complex.h>
#include <wrap/io_trimesh/import_ply.h>
#include <wrap/io_trimesh/export_ply.h>
#include <vcg/complex/algorithms/update/topology.h>
#include <vcg/complex/algorithms/outline_support.h>
#include <vcg/simplex/face/pos.h>
#include <vcg/space/outline2_packer.h>
#include <wrap/qt/outline2_rasterizer.h>
#include <vcg/space/rasterized_outline2_packer.h>
#include <wrap/qt/Outline2ToQImage.h>
Go to the source code of this file.
Classes | |
class | MyFace |
class | MyMesh |
struct | MyUsedTypes |
class | MyVertex |
Functions | |
int | main (int, char **) |
int main | ( | int | , |
char ** | |||
) |
Definition at line 54 of file trimesh_texture.cpp.