#include <vector>
#include <vcg/complex/complex.h>
#include <vcg/complex/algorithms/update/topology.h>
#include <vcg/complex/algorithms/update/component_ep.h>
#include <vcg/complex/algorithms/update/bounding.h>
#include <vcg/complex/algorithms/update/quality.h>
#include <vcg/complex/algorithms/update/color.h>
#include <vcg/complex/algorithms/update/flag.h>
#include <vcg/complex/algorithms/stat.h>
#include <vcg/complex/algorithms/clean.h>
#include <vcg/complex/algorithms/intersection.h>
#include <vcg/space/index/grid_static_ptr.h>
#include <vcg/space/index/spatial_hashing.h>
#include <vcg/complex/algorithms/closest.h>
#include <wrap/io_trimesh/import.h>
#include <wrap/io_trimesh/export_ply.h>
Go to the source code of this file.
Classes | |
class | MyEdge |
class | MyFace |
class | MyMesh |
struct | MyUsedTypes |
class | MyVertex |
Typedefs | |
typedef vcg::GridStaticPtr < MyMesh::FaceType, MyMesh::ScalarType > | TriMeshGrid |
Functions | |
int | main (int argc, char **argv) |
Definition at line 42 of file trimesh_ray.cpp.
int main | ( | int | argc, |
char ** | argv | ||
) |
Definition at line 45 of file trimesh_ray.cpp.