bounding.h
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00001 /****************************************************************************
00002 * VCGLib                                                            o o     *
00003 * Visual and Computer Graphics Library                            o     o   *
00004 *                                                                _   O  _   *
00005 * Copyright(C) 2004                                                \/)\/    *
00006 * Visual Computing Lab                                            /\/|      *
00007 * ISTI - Italian National Research Council                           |      *
00008 *                                                                    \      *
00009 * All rights reserved.                                                      *
00010 *                                                                           *
00011 * This program is free software; you can redistribute it and/or modify      *   
00012 * it under the terms of the GNU General Public License as published by      *
00013 * the Free Software Foundation; either version 2 of the License, or         *
00014 * (at your option) any later version.                                       *
00015 *                                                                           *
00016 * This program is distributed in the hope that it will be useful,           *
00017 * but WITHOUT ANY WARRANTY; without even the implied warranty of            *
00018 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the             *
00019 * GNU General Public License (http://www.gnu.org/licenses/gpl.txt)          *
00020 * for more details.                                                         *
00021 *                                                                           *
00022 ****************************************************************************/
00023 #ifndef __VCG_TRI_UPDATE_BOUNDING
00024 #define __VCG_TRI_UPDATE_BOUNDING
00025 
00026 namespace vcg {
00027 namespace tri {
00028 
00032 
00033 template <class ComputeMeshType>
00034 class UpdateBounding
00035 {
00036 
00037 public:
00038 typedef ComputeMeshType MeshType; 
00039 typedef typename MeshType::VertexType     VertexType;
00040 typedef typename MeshType::VertexPointer  VertexPointer;
00041 typedef typename MeshType::VertexIterator VertexIterator;
00042 
00044 
00045 static void Box(ComputeMeshType &m)
00046 {
00047         m.bbox.SetNull();
00048         for(VertexIterator vi = m.vert.begin(); vi != m.vert.end(); ++vi)
00049                 if( !(*vi).IsD() )      m.bbox.Add((*vi).cP());
00050 }
00051 
00052 
00053 }; // end class
00054 
00055 }       // End namespace
00056 }       // End namespace
00057 
00058 
00059 #endif


shape_reconstruction
Author(s): Roberto Martín-Martín
autogenerated on Sat Jun 8 2019 18:29:21