#include <GL/gl.h>
#include <vcg/complex/complex.h>
#include <vcg/complex/append.h>
#include <wrap/io_trimesh/import.h>
#include <wrap/io_trimesh/export.h>
#include <vcg/complex/algorithms/update/topology.h>
#include <vcg/complex/algorithms/update/bounding.h>
#include <vcg/complex/algorithms/update/normal.h>
#include <vcg/complex/algorithms/update/position.h>
#include <vcg/complex/algorithms/update/quality.h>
#include <vcg/complex/algorithms/stat.h>
#include <vcg/complex/algorithms/intersection.h>
#include <vcg/complex/algorithms/refine.h>
#include <wrap/gl/glu_tessellator_cap.h>
Go to the source code of this file.
Classes | |
class | MyEdge |
class | MyFace |
class | MyMesh |
struct | MyUsedTypes |
class | MyVertex |
Functions | |
void | CapHole (MyMesh &m, MyMesh &capMesh, bool reverseFlag) |
void | GetRandPlane (Box3f &bb, Plane3f &plane) |
int | main (int argc, char **argv) |
bool | SplitMesh (MyMesh &m, MyMesh &A, MyMesh &B, Plane3f plane) |
Definition at line 72 of file trimesh_edge.cpp.
void GetRandPlane | ( | Box3f & | bb, |
Plane3f & | plane | ||
) |
Definition at line 176 of file trimesh_edge.cpp.
int main | ( | int | argc, |
char ** | argv | ||
) |
Definition at line 185 of file trimesh_edge.cpp.