- b -
- B
: OVR::Color
- BackBuffer
: OVR::RenderTiny::D3D10::RenderDevice
- BackBufferRT
: OVR::RenderTiny::D3D10::RenderDevice
- BBitMask
: OVR::Render::OVR_DDS_PIXELFORMAT
- BitsPerSample
: OVR::Platform::OSX::WavPlayer
- BlendState
: OVR::RenderTiny::D3D10::RenderDevice
- BlockAlign
: OVR::Platform::OSX::WavPlayer
- BlockedProducers
: OVR::ThreadCommandQueueImpl
- bStateChanged
: OVR::Platform::OSX::GamepadManager
- Buffer
: OVR::SensorRangeImpl
, OVR::SensorConfigImpl
, OVR::SensorKeepAliveImpl
, OVR::SensorDisplayInfoImpl
, OVR::SharedLock
, OVR::LatencyTestDisplayImpl
, OVR::ThreadCommand::PopBuffer
, OVR::HIDDeviceImpl< B >::WriteData
, OVR::LatencyTestConfigurationImpl
, OVR::LatencyTestCalibrateImpl
, OVR::LatencyTestStartTestImpl
- BufferMode
: OVR::BufferedFile
- Buffers
: OVR::Platform::OSX::AQCallbackStruct
- BufferSize
: OVR::StringBuffer
- BufId
: OVR::RenderTiny::GL::RBuffer
, OVR::Render::GL::RBuffer
- Button
: OVR::LatencyTestButtonMessage
- Buttons
: OVR::Platform::GamepadState
- ByteRate
: OVR::Platform::OSX::WavPlayer
oculus_sdk
Author(s): Tully Foote
autogenerated on Thu Jun 6 2019 20:13:50