Classes | |
class | DepthSelfFiltering |
Nodelet for filtering meshes from depth images. e.g. meshes of the robot or any attached object where a transformation can be provided for. More... | |
class | FilterJob |
class | FilterJob< void > |
class | GLMesh |
GLMesh represents a mesh from geometric_shapes for rendering in GL frame buffers. More... | |
class | GLRenderer |
Abstracts the OpenGL frame buffer objects, and provides an interface to render meshes, and retrieve the color and depth ap from opengl. More... | |
class | Job |
This class is used to execute functions within the thread that holds the OpenGL context. More... | |
class | MeshFilter |
MeshFilter filters out points that belong to given meshes in depth-images. More... | |
class | MeshFilterBase |
class | SensorModel |
Abstract Interface defining a sensor model for mesh filtering. More... | |
class | StereoCameraModel |
Model for Disparity based devices. E.g stereo camera systems or OpenNI compatible devices. More... | |
Typedefs | |
typedef uint32_t | LabelType |
typedef unsigned int | MeshHandle |
Functions | |
MOVEIT_CLASS_FORWARD (Job) | |
MOVEIT_CLASS_FORWARD (GLRenderer) | |
MOVEIT_CLASS_FORWARD (GLMesh) |
typedef uint32_t mesh_filter::LabelType |
Definition at line 61 of file mesh_filter_base.h.
typedef unsigned int mesh_filter::MeshHandle |
Definition at line 60 of file mesh_filter_base.h.
mesh_filter::MOVEIT_CLASS_FORWARD | ( | GLRenderer | ) |
mesh_filter::MOVEIT_CLASS_FORWARD | ( | GLMesh | ) |