Model for Disparity based devices. E.g stereo camera systems or OpenNI compatible devices. More...
#include <stereo_camera_model.h>
Classes | |
class | Parameters |
Parameters for Stereo-like devices. More... | |
Static Public Attributes | |
static const std::string | filterFragmentShaderSource = "}" |
source code of the fragment shader used to filter the depth map | |
static const std::string | filterVertexShaderSource = "}" |
source code of the vertex shader used to filter the depth map | |
static const StereoCameraModel::Parameters & | RegisteredPSDKParams |
predefined sensor model for OpenNI compatible devices (e.g., PrimeSense, Kinect, Asus Xtion) | |
static const std::string | renderFragmentShaderSource = "}" |
source code of the fragment shader used to render the meshes | |
static const std::string | renderVertexShaderSource = "}" |
source code of the vertex shader used to render the meshes |
Model for Disparity based devices. E.g stereo camera systems or OpenNI compatible devices.
Definition at line 49 of file stereo_camera_model.h.
const string mesh_filter::StereoCameraModel::filterFragmentShaderSource = "}" [static] |
source code of the fragment shader used to filter the depth map
Definition at line 162 of file stereo_camera_model.h.
const string mesh_filter::StereoCameraModel::filterVertexShaderSource = "}" [static] |
source code of the vertex shader used to filter the depth map
Definition at line 159 of file stereo_camera_model.h.
const mesh_filter::StereoCameraModel::Parameters & mesh_filter::StereoCameraModel::RegisteredPSDKParams [static] |
mesh_filter::StereoCameraModel::Parameters(640, 480, 0.4, 10.0, 525, 525, 319.5, 239.5, 0.075, 0.125)
predefined sensor model for OpenNI compatible devices (e.g., PrimeSense, Kinect, Asus Xtion)
Definition at line 150 of file stereo_camera_model.h.
const string mesh_filter::StereoCameraModel::renderFragmentShaderSource = "}" [static] |
source code of the fragment shader used to render the meshes
Definition at line 156 of file stereo_camera_model.h.
const string mesh_filter::StereoCameraModel::renderVertexShaderSource = "}" [static] |
source code of the vertex shader used to render the meshes
Definition at line 153 of file stereo_camera_model.h.