#include "behaviortree_cpp/xml_parsing.h"#include "behaviortree_cpp/loggers/bt_cout_logger.h"#include "behaviortree_cpp/blackboard/blackboard_local.h"
Go to the source code of this file.
Classes | |
| class | MyLegacyMoveTo |
| struct | Point3D |
Namespaces | |
| namespace | BT |
Functions | |
| template<> | |
| Point3D | BT::convertFromString (const StringView &key) |
| int | main () |
Variables | |
| const std::string | xml_text |
| int main | ( | ) |
Definition at line 65 of file t06_wrap_legacy.cpp.
| const std::string xml_text |
"> <MoveTo goal="-1
In this tutorial we will see how to wrap legacy code into a BehaviorTree in a non-intrusive way, i.e. without modifying the original class
Definition at line 12 of file t06_wrap_legacy.cpp.