#include "behaviortree_cpp/xml_parsing.h"
#include "behaviortree_cpp/loggers/bt_cout_logger.h"
#include "behaviortree_cpp/blackboard/blackboard_local.h"
Go to the source code of this file.
Classes | |
class | MyLegacyMoveTo |
struct | Point3D |
Namespaces | |
namespace | BT |
Functions | |
template<> | |
Point3D | BT::convertFromString (const StringView &key) |
int | main () |
Variables | |
const std::string | xml_text |
int main | ( | ) |
Definition at line 65 of file t06_wrap_legacy.cpp.
const std::string xml_text |
"> <MoveTo goal="-1
In this tutorial we will see how to wrap legacy code into a BehaviorTree in a non-intrusive way, i.e. without modifying the original class
Definition at line 12 of file t06_wrap_legacy.cpp.