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00049 #include "OpenGLVisualizer.h"
00050 #include "Calibration/Calibration.h"
00051 #include "Image/ByteImage.h"
00052 #include "Math/FloatMatrix.h"
00053 #include "Math/Math3d.h"
00054 #include "Math/Constants.h"
00055
00056 #if defined __APPLE__
00057 #include <OpenGL/gl.h>
00058 #include <OpenGL/glu.h>
00059 #include <OpenGL/glext.h>
00060 #elif defined WIN32
00061 #include <windows.h>
00062 #include <GL/gl.h>
00063 #include <GL/glu.h>
00064 #include "glext.h"
00065 #else
00066 #include <GL/gl.h>
00067 #include <GL/glu.h>
00068 #include <GL/glx.h>
00069 #include <GL/glext.h>
00070 #endif
00071
00072 #include <math.h>
00073 #include <stdio.h>
00074
00075
00076
00077
00078
00079
00080 static GLuint bufferID;
00081 static bool bExtensionInitialized;
00082
00083 #ifdef WIN32
00084 static PFNGLGENBUFFERSARBPROC glGenBuffers = 0;
00085 static PFNGLBINDBUFFERARBPROC glBindBuffer = 0;
00086 static PFNGLBUFFERDATAARBPROC glBufferData = 0;
00087 static PFNGLMAPBUFFERARBPROC glMapBuffer = 0;
00088 static PFNGLUNMAPBUFFERARBPROC glUnmapBuffer = 0;
00089 #endif
00090
00091 const float COpenGLVisualizer::red[] = { 0.75f, 0, 0 };
00092 const float COpenGLVisualizer::green[] = { 0, 0.75f, 0 };
00093 const float COpenGLVisualizer::blue[] = { 0, 0, 0.75f };
00094 const float COpenGLVisualizer::yellow[] = { 0.65f, 0.5f, 0.49f };
00095
00096
00097
00098
00099
00100
00101
00102 COpenGLVisualizer::COpenGLVisualizer()
00103 {
00104 bExtensionInitialized = false;
00105 m_pQuadric = 0;
00106
00107 width = 0;
00108 height = 0;
00109
00110 m_ViewMatrix.rotation = Math3d::unit_mat;
00111 m_ViewMatrix.translation = Math3d::zero_vec;
00112 m_bMatrixOnStack = false;
00113 }
00114
00115 COpenGLVisualizer::~COpenGLVisualizer()
00116 {
00117 if (m_pQuadric)
00118 gluDeleteQuadric(m_pQuadric);
00119 }
00120
00121
00122
00123
00124
00125
00126 void COpenGLVisualizer::SetProjectionMatrix(const CCalibration *pCalibration)
00127 {
00128 Mat3d K;
00129
00130 if (pCalibration)
00131 {
00132 width = pCalibration->GetCameraParameters().width;
00133 height = pCalibration->GetCameraParameters().height;
00134 pCalibration->GetCalibrationMatrix(K);
00135 }
00136 else
00137 {
00138
00139 width = 640;
00140 height = 480;
00141 Math3d::SetMat(K, 580, 0, 320, 0, 580, 240, 0, 0, 1);
00142 }
00143
00144
00145 glMatrixMode(GL_PROJECTION);
00146 glLoadIdentity();
00147
00148 float m[16];
00149 CalculateOpenGLProjectionMatrix(K, width, height, 1, 4000, m);
00150 glMultMatrixf(m);
00151
00152
00153 glMatrixMode(GL_MODELVIEW);
00154 glLoadIdentity();
00155 glRotatef(180, 1, 0, 0);
00156
00157
00158 if (pCalibration)
00159 {
00160 float m[16];
00161 Transformation3d transformation;
00162 Math3d::SetMat(transformation.rotation, pCalibration->GetCameraParameters().rotation);
00163 Math3d::SetVec(transformation.translation, pCalibration->GetCameraParameters().translation);
00164 ConvertToOpenGLMatrix(transformation, m);
00165 glMultMatrixf(m);
00166 }
00167 }
00168
00169 void COpenGLVisualizer::SetProjectionMatrix(int nWidth, int nHeight)
00170 {
00171 Mat3d K;
00172
00173
00174 width = nWidth;
00175 height = nHeight;
00176 const float w_factor = width / 640.0f;
00177 const float h_factor = height / 480.0f;
00178 Math3d::SetMat(K, 580 * w_factor, 0, 320 * w_factor, 0, 580 * h_factor, 240 * h_factor, 0, 0, 1);
00179
00180
00181 glMatrixMode(GL_PROJECTION);
00182 glLoadIdentity();
00183
00184 float m[16];
00185 CalculateOpenGLProjectionMatrix(K, width, height, 1, 4000, m);
00186 glMultMatrixf(m);
00187
00188
00189 glMatrixMode(GL_MODELVIEW);
00190 glLoadIdentity();
00191 glRotatef(180, 1, 0, 0);
00192 }
00193
00194 void COpenGLVisualizer::ActivateShading(bool bActivateShading)
00195 {
00196 if (bActivateShading)
00197 {
00198 glBlendFunc(GL_SRC_ALPHA, GL_ONE);
00199 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
00200 glClearDepth(1.0f);
00201 glDepthFunc(GL_LESS);
00202 glEnable(GL_DEPTH_TEST);
00203 glShadeModel(GL_SMOOTH);
00204 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
00205 glEnable(GL_LIGHTING);
00206 glEnable(GL_LIGHT0);
00207 glEnable(GL_NORMALIZE);
00208 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
00209
00210 }
00211 else
00212 {
00213 glDisable(GL_LIGHTING);
00214 glDisable(GL_DEPTH_TEST);
00215 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
00216 }
00217 }
00218
00219 bool COpenGLVisualizer::Init(int nWidth, int nHeight, bool bActivateShading)
00220 {
00221 ActivateShading(bActivateShading);
00222
00223
00224 SetProjectionMatrix(nWidth, nHeight);
00225 glViewport(0, 0, nWidth, nHeight);
00226
00227
00228 m_pQuadric = gluNewQuadric();
00229
00230
00231 if (!InitExtension())
00232 {
00233
00234 return true;
00235 }
00236
00237 #ifdef WIN32
00238 glGenBuffers(1, &bufferID);
00239 #endif
00240
00241 return true;
00242 }
00243
00244 bool COpenGLVisualizer::InitByCalibration(const CCalibration *pCalibration, bool bActivateShading)
00245 {
00246 ActivateShading(bActivateShading);
00247
00248
00249 SetProjectionMatrix(pCalibration);
00250 glViewport(0, 0, width, height);
00251
00252
00253 m_pQuadric = gluNewQuadric();
00254
00255
00256 if (!InitExtension())
00257 {
00258
00259 return true;
00260 }
00261
00262 #ifdef WIN32
00263 glGenBuffers(1, &bufferID);
00264 #endif
00265
00266 return true;
00267 }
00268
00269 bool COpenGLVisualizer::GetImage(CByteImage *pDestinationImage)
00270 {
00271 if (pDestinationImage->width != width || pDestinationImage->height != height)
00272 {
00273 printf("error: destination image does not match current mode\n");
00274 return false;
00275 }
00276
00277 if (bExtensionInitialized)
00278 {
00279 #ifdef WIN32
00280
00281 const int nBytes = width * height *pDestinationImage->bytesPerPixel;
00282 glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, bufferID);
00283 glBufferData(GL_PIXEL_PACK_BUFFER_ARB, nBytes, NULL, GL_STREAM_READ);
00284
00285 if (pDestinationImage->type == CByteImage::eRGB24)
00286 glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, 0);
00287 else
00288 glReadPixels(0, 0, width, height, GL_LUMINANCE, GL_UNSIGNED_BYTE, 0);
00289
00290 void *pData = glMapBuffer(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY);
00291 memcpy(pDestinationImage->pixels, pData, nBytes);
00292 glUnmapBuffer(GL_PIXEL_PACK_BUFFER_ARB);
00293 glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 0);
00294 #endif
00295 }
00296 else
00297 {
00298
00299 if (pDestinationImage->type == CByteImage::eRGB24)
00300 glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, pDestinationImage->pixels);
00301 else
00302 glReadPixels(0, 0, width, height, GL_LUMINANCE, GL_UNSIGNED_BYTE, pDestinationImage->pixels);
00303 }
00304
00305 return true;
00306 }
00307
00308 bool COpenGLVisualizer::GetDepthMatrix(CFloatMatrix *pDestinationMatrix)
00309 {
00310 if (pDestinationMatrix->columns != width || pDestinationMatrix->rows != height)
00311 {
00312 printf("error: destination matrix does not match current mode\n");
00313 return false;
00314 }
00315
00316 glReadPixels(0, 0, width, height, GL_DEPTH_COMPONENT, GL_FLOAT, pDestinationMatrix->data);
00317
00318 return true;
00319 }
00320
00321 void COpenGLVisualizer::Clear()
00322 {
00323 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
00324
00325 float m[16];
00326 ConvertToOpenGLMatrix(m_ViewMatrix, m);
00327
00328 glMatrixMode(GL_MODELVIEW);
00329
00330 if (m_bMatrixOnStack)
00331 glPopMatrix();
00332
00333 glPushMatrix();
00334 glMultMatrixf(m);
00335
00336 m_bMatrixOnStack = true;
00337 }
00338
00339 void COpenGLVisualizer::DrawPoint(float x, float y, float z, const float *pColor)
00340 {
00341 if (pColor)
00342 glColor3fv(pColor);
00343
00344 glDisable(GL_LIGHTING);
00345
00346 glBegin(GL_POINTS);
00347 glVertex3f(x, y, z);
00348 glEnd();
00349
00350 glEnable(GL_LIGHTING);
00351 }
00352
00353 void COpenGLVisualizer::DrawPoints(Vec3dList &points, const float *pColor)
00354 {
00355 if (pColor)
00356 glColor3fv(pColor);
00357
00358 glDisable(GL_LIGHTING);
00359
00360 glBegin(GL_POINTS);
00361
00362 const int c = (int) points.size();
00363 for (int i = 0; i < c; i++)
00364 {
00365 const Vec3d &v = points.at(i);
00366 glVertex3f(v.x, v.y, v.z);
00367
00368 if (c % 10000 == 0)
00369 {
00370 glEnd();
00371 glBegin(GL_POINTS);
00372 }
00373 }
00374
00375 glEnd();
00376
00377 glEnable(GL_LIGHTING);
00378 }
00379
00380 void COpenGLVisualizer::DrawSphere(const Vec3d &point, float radius, const float *pColor)
00381 {
00382 glPushMatrix();
00383
00384 glTranslated(point.x, point.y, point.z);
00385 if (pColor) glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, pColor);
00386 gluSphere(m_pQuadric, radius, 50, 50);
00387
00388 glPopMatrix();
00389 }
00390
00391 void COpenGLVisualizer::DrawCylinder(const Vec3d &point1, const Vec3d &point2, float radius1, float radius2, const float color[3])
00392 {
00393 Vec3d u, _point1;
00394 Math3d::SubtractVecVec(point2, point1, u);
00395
00396 Math3d::SetVec(_point1, u);
00397 Math3d::MulVecScalar(_point1, 0.15f, _point1);
00398 Math3d::AddToVec(_point1, point1);
00399
00400 const float length = Math3d::Length(u);
00401 Math3d::NormalizeVec(u);
00402
00403 glPushMatrix();
00404
00405
00406 glTranslated(point1.x, point1.y, point1.z);
00407 glRotatef(acosf(u.z) * 180.0f / FLOAT_PI, -u.y, u.x, 0.0f);
00408 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, color);
00409 gluCylinder(m_pQuadric, radius1, radius2, length, 20, 20);
00410
00411 glPopMatrix();
00412 }
00413
00414 void COpenGLVisualizer::ConvertToOpenGLMatrix(const Transformation3d &transformation, float resultMatrix[16])
00415 {
00416 resultMatrix[0] = transformation.rotation.r1;
00417 resultMatrix[1] = transformation.rotation.r4;
00418 resultMatrix[2] = transformation.rotation.r7;
00419 resultMatrix[3] = 0;
00420 resultMatrix[4] = transformation.rotation.r2;
00421 resultMatrix[5] = transformation.rotation.r5;
00422 resultMatrix[6] = transformation.rotation.r8;
00423 resultMatrix[7] = 0;
00424 resultMatrix[8] = transformation.rotation.r3;
00425 resultMatrix[9] = transformation.rotation.r6;
00426 resultMatrix[10] = transformation.rotation.r9;
00427 resultMatrix[11] = 0;
00428 resultMatrix[12] = transformation.translation.x;
00429 resultMatrix[13] = transformation.translation.y;
00430 resultMatrix[14] = transformation.translation.z;
00431 resultMatrix[15] = 1;
00432 }
00433
00434 void COpenGLVisualizer::DrawObject(const CFloatMatrix *pMatrix, const Transformation3d &transformation)
00435 {
00436 const int nTriangles = pMatrix->rows / 3;
00437 const float *data = pMatrix->data;
00438 float m[16];
00439
00440 ConvertToOpenGLMatrix(transformation, m);
00441
00442 glPushMatrix();
00443 glMultMatrixf(m);
00444
00445 for (int i = 0, offset = 0; i < nTriangles; i++, offset += 18)
00446 {
00447 glBegin(GL_TRIANGLES);
00448 glNormal3f(data[offset], data[offset + 1], data[offset + 2]);
00449 glVertex3f(data[offset + 3], data[offset + 4], data[offset + 5]);
00450 glNormal3f(data[offset + 6], data[offset + 7], data[offset + 8]);
00451 glVertex3f(data[offset + 9], data[offset + 10], data[offset + 11]);
00452 glNormal3f(data[offset + 12], data[offset + 13], data[offset + 14]);
00453 glVertex3f(data[offset + 15], data[offset + 16], data[offset + 17]);
00454 glEnd();
00455 }
00456
00457 glPopMatrix();
00458 }
00459
00460
00461 void COpenGLVisualizer::CalculateOpenGLProjectionMatrix(const Mat3d &K, int width, int height, float gnear, float gfar, float *m)
00462 {
00463
00464 m[0] = (2.0f * K.r1 / width);
00465 m[1] = 0.0f;
00466 m[2] = 0.0f;
00467 m[3] = 0.0f;
00468 m[4] = (2.0f * K.r2 / width);
00469 m[5] = (2.0f * K.r5 / height);
00470 m[6] = 0.0f;
00471 m[7] = 0.0f;
00472 m[8] = -((2.0f * K.r3 / width) - 1.0f);
00473 m[9] = ((2.0f * K.r6 / height) - 1.0f);
00474 m[10] = -(gfar + gnear) / (gfar - gnear);
00475 m[11] = -1.0f;
00476 m[12] = 0.0f;
00477 m[13] = 0.0f;
00478 m[14] = -2.0f * gfar * gnear / (gfar - gnear);
00479 m[15] = 0.0f;
00480 }
00481
00482 void COpenGLVisualizer::CalculateOpenGLProjectionMatrixDefaultPrincipalPoint(const Mat3d &K, int width, int height, float gnear, float gfar, float *m)
00483 {
00484
00485 m[0] = (2.0f * K.r1 / width);
00486 m[1] = 0.0f;
00487 m[2] = 0.0f;
00488 m[3] = 0.0f;
00489 m[4] = (2.0f * K.r2 / width);
00490 m[5] = (2.0f * K.r5 / height);
00491 m[6] = 0.0f;
00492 m[7] = 0.0f;
00493 m[8] = 0.0f;
00494 m[9] = 0.0f;
00495 m[10] = -(gfar + gnear) / (gfar - gnear);
00496 m[11] = -1.0f;
00497 m[12] = 0.0f;
00498 m[13] = 0.0f;
00499 m[14] = -2.0f * gfar * gnear / (gfar - gnear);
00500 m[15] = 0.0f;
00501 }
00502
00503 bool COpenGLVisualizer::InitExtension()
00504 {
00505 if (bExtensionInitialized)
00506 return true;
00507
00508 #ifdef WIN32
00509 glGenBuffers = (PFNGLGENBUFFERSARBPROC) wglGetProcAddress("glGenBuffersARB");
00510 glBindBuffer = (PFNGLBINDBUFFERARBPROC) wglGetProcAddress("glBindBufferARB");
00511 glBufferData = (PFNGLBUFFERDATAARBPROC) wglGetProcAddress("glBufferDataARB");
00512 glMapBuffer = (PFNGLMAPBUFFERARBPROC) wglGetProcAddress("glMapBufferARB");
00513 glUnmapBuffer = (PFNGLUNMAPBUFFERARBPROC) wglGetProcAddress("glUnmapBufferARB");
00514 bExtensionInitialized = glGenBuffers && glBindBuffer && glBufferData && glMapBuffer && glUnmapBuffer;
00515 #else
00516
00517
00518
00519
00520
00521 bExtensionInitialized = false;
00522 #endif
00523
00524 return bExtensionInitialized;
00525 }