Public Types | Public Member Functions | Protected Member Functions | Protected Attributes
pcl::TextureMapping< PointInT > Class Template Reference

The texture mapping algorithm. More...

#include <texture_mapping.h>

List of all members.

Public Types

typedef
pcl::texture_mapping::Camera 
Camera
typedef boost::shared_ptr
< const PointInT > 
ConstPtr
typedef
pcl::octree::OctreePointCloudSearch
< PointInT > 
Octree
typedef Octree::ConstPtr OctreeConstPtr
typedef Octree::Ptr OctreePtr
typedef pcl::PointCloud< PointInT > PointCloud
typedef PointCloud::ConstPtr PointCloudConstPtr
typedef PointCloud::Ptr PointCloudPtr
typedef boost::shared_ptr
< PointInT > 
Ptr
typedef
pcl::texture_mapping::UvIndex 
UvIndex

Public Member Functions

bool getPointUVCoordinates (const pcl::PointXYZ &pt, const Camera &cam, Eigen::Vector2f &UV_coordinates)
 computes UV coordinates of point, observed by one particular camera
bool isPointOccluded (const pcl::PointXYZ &pt, const OctreePtr octree)
 Check if a point is occluded using raycasting on octree.
void mapMultipleTexturesToMeshUV (pcl::TextureMesh &tex_mesh, pcl::texture_mapping::CameraVector &cams)
 Map textures acquired from a set of cameras onto a mesh.
void mapTexture2Mesh (pcl::TextureMesh &tex_mesh)
 Map texture to a mesh synthesis algorithm.
void mapTexture2MeshUV (pcl::TextureMesh &tex_mesh)
 Map texture to a mesh UV mapping.
void removeOccludedPoints (const PointCloudPtr &input_cloud, PointCloudPtr &filtered_cloud, const double octree_voxel_size, std::vector< int > &visible_indices, std::vector< int > &occluded_indices)
 Remove occluded points from a point cloud.
void removeOccludedPoints (const pcl::TextureMesh &tex_mesh, pcl::TextureMesh &cleaned_mesh, const double octree_voxel_size)
 Remove occluded points from a textureMesh.
void removeOccludedPoints (const pcl::TextureMesh &tex_mesh, PointCloudPtr &filtered_cloud, const double octree_voxel_size)
 Remove occluded points from a textureMesh.
void setF (float f)
 Set mesh scale control.
void setTextureFiles (std::vector< std::string > tex_files)
 Set texture files.
void setTextureMaterials (TexMaterial tex_material)
 Set texture materials.
void setVectorField (float x, float y, float z)
 Set vector field.
void showOcclusions (const PointCloudPtr &input_cloud, pcl::PointCloud< pcl::PointXYZI >::Ptr &colored_cloud, const double octree_voxel_size, const bool show_nb_occlusions=true, const int max_occlusions=4)
 Colors a point cloud, depending on its occlusions.
void showOcclusions (pcl::TextureMesh &tex_mesh, pcl::PointCloud< pcl::PointXYZI >::Ptr &colored_cloud, double octree_voxel_size, bool show_nb_occlusions=true, int max_occlusions=4)
 Colors the point cloud of a Mesh, depending on its occlusions.
int sortFacesByCamera (pcl::TextureMesh &tex_mesh, pcl::TextureMesh &sorted_mesh, const pcl::texture_mapping::CameraVector &cameras, const double octree_voxel_size, PointCloud &visible_pts)
 Segment faces by camera visibility. Point-based segmentation.
 TextureMapping ()
 Constructor.
void textureMeshwithMultipleCameras (pcl::TextureMesh &mesh, const pcl::texture_mapping::CameraVector &cameras)
 Segment and texture faces by camera visibility. Face-based segmentation.
 ~TextureMapping ()
 Destructor.

Protected Member Functions

bool checkPointInsideTriangle (const pcl::PointXY &p1, const pcl::PointXY &p2, const pcl::PointXY &p3, const pcl::PointXY &pt)
 Returns True if a point lays within a triangle.
std::string getClassName () const
 Class get name method.
bool getPointUVCoordinates (const pcl::PointXYZ &pt, const Camera &cam, pcl::PointXY &UV_coordinates)
 computes UV coordinates of point, observed by one particular camera
void getTriangleCircumcenterAndSize (const pcl::PointXY &p1, const pcl::PointXY &p2, const pcl::PointXY &p3, pcl::PointXY &circomcenter, double &radius)
 Returns the circumcenter of a triangle and the circle's radius.
void getTriangleCircumcscribedCircleCentroid (const pcl::PointXY &p1, const pcl::PointXY &p2, const pcl::PointXY &p3, pcl::PointXY &circumcenter, double &radius)
 Returns the centroid of a triangle and the corresponding circumscribed circle's radius.
bool isFaceProjected (const Camera &camera, const pcl::PointXYZ &p1, const pcl::PointXYZ &p2, const pcl::PointXYZ &p3, pcl::PointXY &proj1, pcl::PointXY &proj2, pcl::PointXY &proj3)
 Returns true if all the vertices of one face are projected on the camera's image plane.
std::vector< Eigen::Vector2f > mapTexture2Face (const Eigen::Vector3f &p1, const Eigen::Vector3f &p2, const Eigen::Vector3f &p3)
 Map texture to a face.

Protected Attributes

float f_
 mesh scale control.
std::vector< std::stringtex_files_
 list of texture files
TexMaterial tex_material_
 list of texture materials
Eigen::Vector3f vector_field_
 vector field

Detailed Description

template<typename PointInT>
class pcl::TextureMapping< PointInT >

The texture mapping algorithm.

Author:
Khai Tran, Raphael Favier

Definition at line 84 of file texture_mapping.h.


Member Typedef Documentation

template<typename PointInT >
typedef pcl::texture_mapping::Camera pcl::TextureMapping< PointInT >::Camera

Definition at line 99 of file texture_mapping.h.

template<typename PointInT >
typedef boost::shared_ptr< const PointInT > pcl::TextureMapping< PointInT >::ConstPtr

Definition at line 89 of file texture_mapping.h.

template<typename PointInT >
typedef pcl::octree::OctreePointCloudSearch<PointInT> pcl::TextureMapping< PointInT >::Octree

Definition at line 95 of file texture_mapping.h.

template<typename PointInT >
typedef Octree::ConstPtr pcl::TextureMapping< PointInT >::OctreeConstPtr

Definition at line 97 of file texture_mapping.h.

template<typename PointInT >
typedef Octree::Ptr pcl::TextureMapping< PointInT >::OctreePtr

Definition at line 96 of file texture_mapping.h.

template<typename PointInT >
typedef pcl::PointCloud<PointInT> pcl::TextureMapping< PointInT >::PointCloud

Definition at line 91 of file texture_mapping.h.

template<typename PointInT >
typedef PointCloud::ConstPtr pcl::TextureMapping< PointInT >::PointCloudConstPtr

Definition at line 93 of file texture_mapping.h.

template<typename PointInT >
typedef PointCloud::Ptr pcl::TextureMapping< PointInT >::PointCloudPtr

Definition at line 92 of file texture_mapping.h.

template<typename PointInT >
typedef boost::shared_ptr< PointInT > pcl::TextureMapping< PointInT >::Ptr

Definition at line 88 of file texture_mapping.h.

template<typename PointInT >
typedef pcl::texture_mapping::UvIndex pcl::TextureMapping< PointInT >::UvIndex

Definition at line 100 of file texture_mapping.h.


Constructor & Destructor Documentation

template<typename PointInT >
pcl::TextureMapping< PointInT >::TextureMapping ( ) [inline]

Constructor.

Definition at line 103 of file texture_mapping.h.

template<typename PointInT >
pcl::TextureMapping< PointInT >::~TextureMapping ( ) [inline]

Destructor.

Definition at line 109 of file texture_mapping.h.


Member Function Documentation

template<typename PointInT >
bool pcl::TextureMapping< PointInT >::checkPointInsideTriangle ( const pcl::PointXY p1,
const pcl::PointXY p2,
const pcl::PointXY p3,
const pcl::PointXY pt 
) [inline, protected]

Returns True if a point lays within a triangle.

see http://www.blackpawn.com/texts/pointinpoly/default.html

Parameters:
[in]p1first point of the triangle.
[in]p2second point of the triangle.
[in]p3third point of the triangle.
[in]ptthe querry point.

Definition at line 1065 of file texture_mapping.hpp.

template<typename PointInT >
std::string pcl::TextureMapping< PointInT >::getClassName ( ) const [inline, protected]

Class get name method.

Definition at line 388 of file texture_mapping.h.

template<typename PointInT >
bool pcl::TextureMapping< PointInT >::getPointUVCoordinates ( const pcl::PointXYZ pt,
const Camera cam,
Eigen::Vector2f &  UV_coordinates 
) [inline]

computes UV coordinates of point, observed by one particular camera

Parameters:
[in]ptXYZ point to project on camera plane
[in]camthe camera used for projection
[out]UV_coordinatesthe resulting uv coordinates. Set to (-1.0,-1.0) if the point is not visible by the camera
Returns:
false if the point is not visible by the camera

Definition at line 182 of file texture_mapping.h.

template<typename PointInT >
bool pcl::TextureMapping< PointInT >::getPointUVCoordinates ( const pcl::PointXYZ pt,
const Camera cam,
pcl::PointXY UV_coordinates 
) [inline, protected]

computes UV coordinates of point, observed by one particular camera

Parameters:
[in]ptXYZ point to project on camera plane
[in]camthe camera used for projection
[out]UV_coordinatesthe resulting UV coordinates. Set to (-1.0,-1.0) if the point is not visible by the camera
Returns:
false if the point is not visible by the camera

Definition at line 1038 of file texture_mapping.hpp.

template<typename PointInT >
void pcl::TextureMapping< PointInT >::getTriangleCircumcenterAndSize ( const pcl::PointXY p1,
const pcl::PointXY p2,
const pcl::PointXY p3,
pcl::PointXY circomcenter,
double &  radius 
) [inline, protected]

Returns the circumcenter of a triangle and the circle's radius.

see http://en.wikipedia.org/wiki/Circumcenter for formulas.

Parameters:
[in]p1first point of the triangle.
[in]p2second point of the triangle.
[in]p3third point of the triangle.
[out]circumcenterresulting circumcenter
[out]radiusthe radius of the circumscribed circle.

Definition at line 989 of file texture_mapping.hpp.

template<typename PointInT >
void pcl::TextureMapping< PointInT >::getTriangleCircumcscribedCircleCentroid ( const pcl::PointXY p1,
const pcl::PointXY p2,
const pcl::PointXY p3,
pcl::PointXY circumcenter,
double &  radius 
) [inline, protected]

Returns the centroid of a triangle and the corresponding circumscribed circle's radius.

yield a tighter circle than getTriangleCircumcenterAndSize.

Parameters:
[in]p1first point of the triangle.
[in]p2second point of the triangle.
[in]p3third point of the triangle.
[out]circumcenterresulting circumcenter
[out]radiusthe radius of the circumscribed circle.

Definition at line 1022 of file texture_mapping.hpp.

template<typename PointInT >
bool pcl::TextureMapping< PointInT >::isFaceProjected ( const Camera camera,
const pcl::PointXYZ p1,
const pcl::PointXYZ p2,
const pcl::PointXYZ p3,
pcl::PointXY proj1,
pcl::PointXY proj2,
pcl::PointXY proj3 
) [inline, protected]

Returns true if all the vertices of one face are projected on the camera's image plane.

Parameters:
[in]cameracamera on which to project the face.
[in]p1first point of the face.
[in]p2second point of the face.
[in]p3third point of the face.
[out]proj1UV coordinates corresponding to p1.
[out]proj2UV coordinates corresponding to p2.
[out]proj3UV coordinates corresponding to p3.

Definition at line 1091 of file texture_mapping.hpp.

template<typename PointInT >
bool pcl::TextureMapping< PointInT >::isPointOccluded ( const pcl::PointXYZ pt,
const OctreePtr  octree 
) [inline]

Check if a point is occluded using raycasting on octree.

Parameters:
[in]ptXYZ from which the ray will start (toward the camera)
[in]octreethe octree used for raycasting. It must be initialized with a cloud transformed into the camera's frame
Returns:
true if the point is occluded.

Definition at line 377 of file texture_mapping.hpp.

template<typename PointInT >
void pcl::TextureMapping< PointInT >::mapMultipleTexturesToMeshUV ( pcl::TextureMesh tex_mesh,
pcl::texture_mapping::CameraVector cams 
)

Map textures acquired from a set of cameras onto a mesh.

With UV mapping, the mesh must be divided into NbCamera + 1 sub-meshes. Each sub-mesh corresponding to the faces visible by one camera. The last submesh containing all non-visible faces

Parameters:
[in]tex_meshtexture mesh
[in]camscameras used for UV mapping

Definition at line 287 of file texture_mapping.hpp.

template<typename PointInT >
std::vector< Eigen::Vector2f > pcl::TextureMapping< PointInT >::mapTexture2Face ( const Eigen::Vector3f &  p1,
const Eigen::Vector3f &  p2,
const Eigen::Vector3f &  p3 
) [protected]

Map texture to a face.

Parameters:
[in]p1the first point
[in]p2the second point
[in]p3the third point

Definition at line 46 of file texture_mapping.hpp.

template<typename PointInT >
void pcl::TextureMapping< PointInT >::mapTexture2Mesh ( pcl::TextureMesh tex_mesh)

Map texture to a mesh synthesis algorithm.

Parameters:
[in]tex_meshtexture mesh

Definition at line 144 of file texture_mapping.hpp.

template<typename PointInT >
void pcl::TextureMapping< PointInT >::mapTexture2MeshUV ( pcl::TextureMesh tex_mesh)

Map texture to a mesh UV mapping.

Parameters:
[in]tex_meshtexture mesh

Definition at line 200 of file texture_mapping.hpp.

template<typename PointInT >
void pcl::TextureMapping< PointInT >::removeOccludedPoints ( const PointCloudPtr input_cloud,
PointCloudPtr filtered_cloud,
const double  octree_voxel_size,
std::vector< int > &  visible_indices,
std::vector< int > &  occluded_indices 
)

Remove occluded points from a point cloud.

Parameters:
[in]input_cloudthe cloud on which to perform occlusion detection
[out]filtered_cloudresulting cloud, containing only visible points
[in]octree_voxel_sizeoctree resolution (in meters)
[out]visible_indiceswill contain indices of visible points
[out]occluded_indiceswill contain indices of occluded points

Definition at line 419 of file texture_mapping.hpp.

template<typename PointInT >
void pcl::TextureMapping< PointInT >::removeOccludedPoints ( const pcl::TextureMesh tex_mesh,
pcl::TextureMesh cleaned_mesh,
const double  octree_voxel_size 
)

Remove occluded points from a textureMesh.

Parameters:
[in]tex_meshinput mesh, on witch to perform occlusion detection
[out]cleaned_meshresulting mesh, containing only visible points
[in]octree_voxel_sizeoctree resolution (in meters)

Definition at line 483 of file texture_mapping.hpp.

template<typename PointInT >
void pcl::TextureMapping< PointInT >::removeOccludedPoints ( const pcl::TextureMesh tex_mesh,
PointCloudPtr filtered_cloud,
const double  octree_voxel_size 
)

Remove occluded points from a textureMesh.

Parameters:
[in]tex_meshinput mesh, on witch to perform occlusion detection
[out]filtered_cloudresulting cloud, containing only visible points
[in]octree_voxel_sizeoctree resolution (in meters)

Definition at line 539 of file texture_mapping.hpp.

template<typename PointInT >
void pcl::TextureMapping< PointInT >::setF ( float  f) [inline]

Set mesh scale control.

Parameters:
[in]f

Definition at line 117 of file texture_mapping.h.

template<typename PointInT >
void pcl::TextureMapping< PointInT >::setTextureFiles ( std::vector< std::string tex_files) [inline]

Set texture files.

Parameters:
[in]tex_fileslist of texture files

Definition at line 139 of file texture_mapping.h.

template<typename PointInT >
void pcl::TextureMapping< PointInT >::setTextureMaterials ( TexMaterial  tex_material) [inline]

Set texture materials.

Parameters:
[in]tex_materialtexture material

Definition at line 148 of file texture_mapping.h.

template<typename PointInT >
void pcl::TextureMapping< PointInT >::setVectorField ( float  x,
float  y,
float  z 
) [inline]

Set vector field.

Parameters:
[in]xdata point x
[in]ydata point y
[in]zdata point z

Definition at line 128 of file texture_mapping.h.

template<typename PointInT >
void pcl::TextureMapping< PointInT >::showOcclusions ( const PointCloudPtr input_cloud,
pcl::PointCloud< pcl::PointXYZI >::Ptr colored_cloud,
const double  octree_voxel_size,
const bool  show_nb_occlusions = true,
const int  max_occlusions = 4 
)

Colors a point cloud, depending on its occlusions.

If showNbOcclusions is set to True, each point is colored depending on the number of points occluding it. Else, each point is given a different a 0 value is not occluded, 1 if occluded. By default, the number of occlusions is bounded to 4.

Parameters:
[in]input_cloudinput cloud on which occlusions will be computed.
[out]colored_cloudresulting colored cloud showing the number of occlusions per point.
[in]octree_voxel_sizeoctree resolution (in meters).
[in]show_nb_occlusionsIf false, color information will only represent.
[in]max_occlusionsLimit the number of occlusions per point.

Definition at line 651 of file texture_mapping.hpp.

template<typename PointInT >
void pcl::TextureMapping< PointInT >::showOcclusions ( pcl::TextureMesh tex_mesh,
pcl::PointCloud< pcl::PointXYZI >::Ptr colored_cloud,
double  octree_voxel_size,
bool  show_nb_occlusions = true,
int  max_occlusions = 4 
)

Colors the point cloud of a Mesh, depending on its occlusions.

If showNbOcclusions is set to True, each point is colored depending on the number of points occluding it. Else, each point is given a different a 0 value is not occluded, 1 if occluded. By default, the number of occlusions is bounded to 4.

Parameters:
[in]tex_meshinput mesh on which occlusions will be computed.
[out]colored_cloudresulting colored cloud showing the number of occlusions per point.
[in]octree_voxel_sizeoctree resolution (in meters).
[in]show_nb_occlusionsIf false, color information will only represent.
[in]max_occlusionsLimit the number of occlusions per point.

Definition at line 731 of file texture_mapping.hpp.

template<typename PointInT >
int pcl::TextureMapping< PointInT >::sortFacesByCamera ( pcl::TextureMesh tex_mesh,
pcl::TextureMesh sorted_mesh,
const pcl::texture_mapping::CameraVector cameras,
const double  octree_voxel_size,
PointCloud visible_pts 
)

Segment faces by camera visibility. Point-based segmentation.

With N camera, faces will be arranged into N+1 groups: 1 for each camera, plus 1 for faces not visible from any camera.

Parameters:
[in]tex_meshinput mesh that needs sorting. Must contain only 1 sub-mesh.
[in]sorted_meshresulting mesh, will contain nbCamera + 1 sub-mesh.
[in]camerasvector containing the cameras used for texture mapping.
[in]octree_voxel_sizeoctree resolution (in meters)
[out]visible_ptscloud containing only visible points

Definition at line 554 of file texture_mapping.hpp.

template<typename PointInT >
void pcl::TextureMapping< PointInT >::textureMeshwithMultipleCameras ( pcl::TextureMesh mesh,
const pcl::texture_mapping::CameraVector cameras 
)

Segment and texture faces by camera visibility. Face-based segmentation.

With N camera, faces will be arranged into N+1 groups: 1 for each camera, plus 1 for faces not visible from any camera. The mesh will also contain uv coordinates for each face

Parameters:
in/out]tex_mesh input mesh that needs sorting. Should contain only 1 sub-mesh.
[in]camerasvector containing the cameras used for texture mapping.

Definition at line 743 of file texture_mapping.hpp.


Member Data Documentation

template<typename PointInT >
float pcl::TextureMapping< PointInT >::f_ [protected]

mesh scale control.

Definition at line 310 of file texture_mapping.h.

template<typename PointInT >
std::vector<std::string> pcl::TextureMapping< PointInT >::tex_files_ [protected]

list of texture files

Definition at line 316 of file texture_mapping.h.

template<typename PointInT >
TexMaterial pcl::TextureMapping< PointInT >::tex_material_ [protected]

list of texture materials

Definition at line 319 of file texture_mapping.h.

template<typename PointInT >
Eigen::Vector3f pcl::TextureMapping< PointInT >::vector_field_ [protected]

vector field

Definition at line 313 of file texture_mapping.h.


The documentation for this class was generated from the following files:


pcl
Author(s): Open Perception
autogenerated on Wed Aug 26 2015 15:43:37