Definition of a box. More...
#include <bodies.h>

| Public Member Functions | |
| Box () | |
| Box (const shapes::Shape *shape) | |
| virtual BodyPtr | cloneAt (const Eigen::Affine3d &pose, double padding, double scale) const | 
| Get a clone of this body, but one that is located at the pose pose and has possibly different passing and scaling: padding and scaling. This function is useful to implement thread safety, when bodies need to be moved around. | |
| virtual void | computeBoundingCylinder (BoundingCylinder &cylinder) const | 
| Compute the bounding cylinder for the body, in its current pose. Scaling and padding are accounted for. | |
| virtual void | computeBoundingSphere (BoundingSphere &sphere) const | 
| Compute the bounding radius for the body, in its current pose. Scaling and padding are accounted for. | |
| virtual double | computeVolume () const | 
| Compute the volume of the body. This method includes changes induced by scaling and padding. | |
| virtual bool | containsPoint (const Eigen::Vector3d &p, bool verbose=false) const | 
| Check if a point is inside the body. | |
| virtual std::vector< double > | getDimensions () const | 
| Get the length & width & height (x, y, z) of the box. | |
| virtual bool | intersectsRay (const Eigen::Vector3d &origin, const Eigen::Vector3d &dir, EigenSTL::vector_Vector3d *intersections=NULL, unsigned int count=0) const | 
| Check if a ray intersects the body, and find the set of intersections, in order, along the ray. A maximum number of intersections can be specified as well. If that number is 0, all intersections are returned. | |
| virtual bool | samplePointInside (random_numbers::RandomNumberGenerator &rng, unsigned int max_attempts, Eigen::Vector3d &result) | 
| Sample a point that is included in the body using a given random number generator. Sometimes multiple attempts need to be generated; the function terminates with failure (returns false) after max_attempts attempts. If the call is successful (returns true) the point is written to result. | |
| virtual | ~Box () | 
| Protected Member Functions | |
| virtual void | updateInternalData () | 
| This function is called every time a change to the body is made, so that intermediate values stored for efficiency reasons are kept up to date. | |
| virtual void | useDimensions (const shapes::Shape *shape) | 
| Depending on the shape, this function copies the relevant data to the body. | |
| Protected Attributes | |
| Eigen::Vector3d | center_ | 
| Eigen::Vector3d | corner1_ | 
| Eigen::Vector3d | corner2_ | 
| double | height2_ | 
| double | height_ | 
| double | length2_ | 
| double | length_ | 
| Eigen::Vector3d | normalH_ | 
| Eigen::Vector3d | normalL_ | 
| Eigen::Vector3d | normalW_ | 
| double | radius2_ | 
| double | radiusB_ | 
| double | width2_ | 
| double | width_ | 
| bodies::Box::Box | ( | ) |  [inline] | 
| bodies::Box::Box | ( | const shapes::Shape * | shape | ) |  [inline] | 
| virtual bodies::Box::~Box | ( | ) |  [inline, virtual] | 
| boost::shared_ptr< bodies::Body > bodies::Box::cloneAt | ( | const Eigen::Affine3d & | pose, | 
| double | padding, | ||
| double | scaling | ||
| ) | const  [virtual] | 
Get a clone of this body, but one that is located at the pose pose and has possibly different passing and scaling: padding and scaling. This function is useful to implement thread safety, when bodies need to be moved around.
Implements bodies::Body.
Definition at line 524 of file bodies.cpp.
| void bodies::Box::computeBoundingCylinder | ( | BoundingCylinder & | cylinder | ) | const  [virtual] | 
Compute the bounding cylinder for the body, in its current pose. Scaling and padding are accounted for.
Implements bodies::Body.
Definition at line 548 of file bodies.cpp.
| void bodies::Box::computeBoundingSphere | ( | BoundingSphere & | sphere | ) | const  [virtual] | 
Compute the bounding radius for the body, in its current pose. Scaling and padding are accounted for.
Implements bodies::Body.
Definition at line 542 of file bodies.cpp.
| double bodies::Box::computeVolume | ( | ) | const  [virtual] | 
Compute the volume of the body. This method includes changes induced by scaling and padding.
Implements bodies::Body.
Definition at line 537 of file bodies.cpp.
| bool bodies::Box::containsPoint | ( | const Eigen::Vector3d & | p, | 
| bool | verbose = false | ||
| ) | const  [virtual] | 
Check if a point is inside the body.
Implements bodies::Body.
Definition at line 467 of file bodies.cpp.
| std::vector< double > bodies::Box::getDimensions | ( | ) | const  [virtual] | 
Get the length & width & height (x, y, z) of the box.
Implements bodies::Body.
Definition at line 493 of file bodies.cpp.
| bool bodies::Box::intersectsRay | ( | const Eigen::Vector3d & | origin, | 
| const Eigen::Vector3d & | dir, | ||
| EigenSTL::vector_Vector3d * | intersections = NULL, | ||
| unsigned int | count = 0 | ||
| ) | const  [virtual] | 
Check if a ray intersects the body, and find the set of intersections, in order, along the ray. A maximum number of intersections can be specified as well. If that number is 0, all intersections are returned.
Implements bodies::Body.
Definition at line 580 of file bodies.cpp.
| bool bodies::Box::samplePointInside | ( | random_numbers::RandomNumberGenerator & | rng, | 
| unsigned int | max_attempts, | ||
| Eigen::Vector3d & | result | ||
| ) |  [virtual] | 
Sample a point that is included in the body using a given random number generator. Sometimes multiple attempts need to be generated; the function terminates with failure (returns false) after max_attempts attempts. If the call is successful (returns true) the point is written to result.
Reimplemented from bodies::Body.
Definition at line 459 of file bodies.cpp.
| void bodies::Box::updateInternalData | ( | ) |  [protected, virtual] | 
This function is called every time a change to the body is made, so that intermediate values stored for efficiency reasons are kept up to date.
Implements bodies::Body.
Definition at line 502 of file bodies.cpp.
| void bodies::Box::useDimensions | ( | const shapes::Shape * | shape | ) |  [protected, virtual] | 
Depending on the shape, this function copies the relevant data to the body.
Implements bodies::Body.
Definition at line 485 of file bodies.cpp.
| Eigen::Vector3d bodies::Box::center_  [protected] | 
| Eigen::Vector3d bodies::Box::corner1_  [protected] | 
| Eigen::Vector3d bodies::Box::corner2_  [protected] | 
| double bodies::Box::height2_  [protected] | 
| double bodies::Box::height_  [protected] | 
| double bodies::Box::length2_  [protected] | 
| double bodies::Box::length_  [protected] | 
| Eigen::Vector3d bodies::Box::normalH_  [protected] | 
| Eigen::Vector3d bodies::Box::normalL_  [protected] | 
| Eigen::Vector3d bodies::Box::normalW_  [protected] | 
| double bodies::Box::radius2_  [protected] | 
| double bodies::Box::radiusB_  [protected] | 
| double bodies::Box::width2_  [protected] | 
| double bodies::Box::width_  [protected] |