Namespaces | |
namespace | Linux |
namespace | OSX |
namespace | Win32 |
Classes | |
class | Buffer |
class | RBuffer |
class | RenderDevice |
class | Shader |
class | ShaderSet |
class | Texture |
Variables | |
static const char * | AlphaTextureFragShaderSrc = "}\n" |
static const char * | DirectVertexShaderSrc = "}\n" |
static const char * | FShaderSrcs [FShader_Count] |
static const char * | GouraudFragShaderSrc = "}\n" |
static const char * | LitSolidFragShaderSrc = "}\n" |
static const char * | LitTextureFragShaderSrc = "}\n" |
static const char * | MultiTextureFragShaderSrc = "}\n" |
static const char * | PostProcessFragShaderSrc = "}\n" |
static const char * | PostProcessFullFragShaderSrc = "}\n" |
static const char * | PostProcessVertexShaderSrc = "}\n" |
static const char * | SolidFragShaderSrc = "}\n" |
static const char * | StdVertexShaderSrc = "}\n" |
static const char * | TextureFragShaderSrc = "}\n" |
static const char * | VShaderSrcs [VShader_Count] |
const char* OVR::Render::GL::AlphaTextureFragShaderSrc = "}\n" [static] |
Definition at line 134 of file Render_GL_Device.cpp.
const char* OVR::Render::GL::DirectVertexShaderSrc = "}\n" [static] |
Definition at line 54 of file Render_GL_Device.cpp.
const char* OVR::Render::GL::FShaderSrcs[FShader_Count] [static] |
{ SolidFragShaderSrc, GouraudFragShaderSrc, TextureFragShaderSrc, AlphaTextureFragShaderSrc, PostProcessFragShaderSrc, PostProcessFullFragShaderSrc, LitSolidFragShaderSrc, LitTextureFragShaderSrc, MultiTextureFragShaderSrc }
Definition at line 250 of file Render_GL_Device.cpp.
const char* OVR::Render::GL::GouraudFragShaderSrc = "}\n" [static] |
Definition at line 78 of file Render_GL_Device.cpp.
const char* OVR::Render::GL::LitSolidFragShaderSrc = "}\n" [static] |
Definition at line 119 of file Render_GL_Device.cpp.
const char* OVR::Render::GL::LitTextureFragShaderSrc = "}\n" [static] |
Definition at line 126 of file Render_GL_Device.cpp.
const char* OVR::Render::GL::MultiTextureFragShaderSrc = "}\n" [static] |
Definition at line 143 of file Render_GL_Device.cpp.
const char* OVR::Render::GL::PostProcessFragShaderSrc = "}\n" [static] |
Definition at line 173 of file Render_GL_Device.cpp.
const char* OVR::Render::GL::PostProcessFullFragShaderSrc = "}\n" [static] |
Definition at line 200 of file Render_GL_Device.cpp.
const char* OVR::Render::GL::PostProcessVertexShaderSrc = "}\n" [static] |
Definition at line 160 of file Render_GL_Device.cpp.
const char* OVR::Render::GL::SolidFragShaderSrc = "}\n" [static] |
Definition at line 71 of file Render_GL_Device.cpp.
const char* OVR::Render::GL::StdVertexShaderSrc = "}\n" [static] |
Definition at line 31 of file Render_GL_Device.cpp.
const char* OVR::Render::GL::TextureFragShaderSrc = "}\n" [static] |
Definition at line 85 of file Render_GL_Device.cpp.
const char* OVR::Render::GL::VShaderSrcs[VShader_Count] [static] |
Definition at line 244 of file Render_GL_Device.cpp.